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NES box art for Legendary Wings, the cover of NEStalgia episode 110

110 · LEGENDARY WINGS

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJuly 1988
SeasonSeason 4
DeveloperCapcom
PublisherCapcom
March 13, 2020 · 46 min · transcript available

Legendary Wings is an arcade shooter influenced by Greek mythology.  A  heroic figure from ancient times thrust into a strange futuristic world,  you must fight your way through six levels to defeat "The Devil" and  save the day.

SHOW NOTES

Legendary Wings Longplay

Michelle Heart - Marvel vs. Capcom: Clash of Super Heroes

Namco x Capcom

Michelle Heart - Project X Zone 2

Our verdict: Skip it

Capcom made and published this shmup, which hit arcades in 1986 and the NES in 1988. Two young warriors get wings from Ares, the god of war, to stop a supercomputer named Dark that has rebelled against mankind. The story ends with "Take wings. Legendary wings.", which sounds like a commercial for a place that does chicken wings. We found it competent and nicely designed, but short on variety.

What works

  • Power-ups are your health. At stage one you can take a single hit, and at stage three you can take three or four before you lose a life. A game like Gradius needed that.
  • A thoughtful weapon ladder. Pea shooter, twin gun, penetration, a three-way flame shot, then a big wave shot. Penetration does three times normal damage and the flame shot two, so it doesn't just scale up, which we liked. Sean's favorite is the flame shot, which makes crowd control easier.
  • Dying is forgiving. Lose a life and you come right back, not at the start of the room.
  • Two players at once. Player two is Michelle Hart, and it is simultaneous, which is cool for a shmup. We never played it.

What doesn't

  • Two levels and two bosses, on repeat. It is the same dragon with a different coat of paint, then the same weird brain mothership with more eyes. The levels are nicely designed, but we've seen older games do it better.
  • Losing power-ups snowballs. With only the pea shooter, the first boss takes 50 to 75 hits, and you can't collect more power-ups during the fight.
  • Ground enemies. Bombs end up slow and boring with no power-ups, and trigger-happy ground enemies shoot from far away at a hero with wings, so you can trap yourself in a corner.
  • The horizontal stages. They felt claustrophobic, with a ceiling-mounted laser and a jellyfish-looking bug that shoots sideways.

Worth knowing

  • The minus stage. Whirlpools in the vertical stages lead to side-scrolling stages that look like the inside of a stomach. It is graphic for an NES game, and we were surprised Nintendo allowed it.
  • Michelle Hart. Apparently named only in the arcade version, she later turns up in Marvel vs. Capcom as a support character.
  • The pause sound. It sounds like maybe five pause sounds put together.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We called it good but not essential: slightly above the average shmup, with nothing that sets it apart. Sean found the two bosses going back and forth annoying, and claimed the name for a wing restaurant. Mike pointed to Konami eating Capcom's lunch so far: "I wasn't even itchy going into this episode."

Written from our conversation in this episode.

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