
093 · GUN.SMOKE
IT'S HIGH NOON. YOU'RE ALONE. YOU'RE QUICK. OR YOU'RE DEAD.
It's a bad day at Hicksville. In Gun.Smoke, you're lightnin' quick, gun-totin' Billy Bob. Come home to find your peaceful mining town overrun by no-good varmints. So you'd best be gettin' to work.
Show notes
- Back of the Box
- Manual
- Introductions
- Captain Commando Challenge is still around
- On Rails Shmup
- Tales from the Manual
- Very detailed! Names of enemies, towns, refers to the inventory as a general store
- In 1849, the Wingates attack the town of Hicksville, kill the Sheriff, and cause trouble every day until Billy, the main character, comes to town (with a sunset behind him).
- Gameplay
- On-Rails vs Commando Style
- How you shoot
- A.I
- Inventory
- The Horse
- Wanted system
- Was hiding them in hidden spaces the best route?
- Does inflating their cost add anything to the game since it’s just a loop
- Stage Design
- Boss Fights
- Psyche out final boss (technically)
- Only six of the ten bosses were in this version (Master, Ninja, Cutter, Wolf Chief, Los Pubro, and Fat Man)
- Repetition
- 1942 and Commando
- Yoshiki Okamoto
- Creator of Street Fighter II
- But also 1942
- Red Dead Revolver, the first game in Rockstar Games' Red Dead series of western action-adventure games, was originally developed by Capcom as a spiritual sequel to Gun.Smoke, before they dropped the project which later got picked up by Rockstar Games.
- Sequels and Spinoffs
- The Amstrad CPC as Desperado – Gun.Smoke; this platform actually received a sequel called Desperado 2
- EGL
