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Cover art for GUN.SMOKE

093 · GUN.SMOKE

November 15, 2019 · 1 hr 13 min

IT'S HIGH NOON. YOU'RE ALONE. YOU'RE QUICK. OR YOU'RE DEAD.

It's a bad day at Hicksville. In Gun.Smoke, you're lightnin' quick, gun-totin' Billy Bob. Come home to find your peaceful mining town overrun by no-good varmints. So you'd best be gettin' to work.

Show notes

  • Back of the Box
  • Manual
  • Introductions
  • Captain Commando Challenge is still around
  • On Rails Shmup
  • Tales from the Manual
    • Very detailed! Names of enemies, towns, refers to the inventory as a general store
    • In 1849, the Wingates attack the town of Hicksville, kill the Sheriff, and cause trouble every day until Billy, the main character, comes to town (with a sunset behind him).
  • Gameplay
    • On-Rails vs Commando Style
    • How you shoot
    • A.I
    • Inventory
    • The Horse
    • Wanted system
      • Was hiding them in hidden spaces the best route?
      • Does inflating their cost add anything to the game since it’s just a loop
    • Stage Design
    • Boss Fights
      • Psyche out final boss (technically)
      • Only six of the ten bosses were in this version (Master, Ninja, Cutter, Wolf Chief, Los Pubro, and Fat Man)
    • Repetition
    • 1942 and Commando
    • Yoshiki Okamoto
      • Creator of Street Fighter II
      • But also 1942
  • Red Dead Revolver, the first game in Rockstar Games' Red Dead series of western action-adventure games, was originally developed by Capcom as a spiritual sequel to Gun.Smoke, before they dropped the project which later got picked up by Rockstar Games.
  • Sequels and Spinoffs
    • The Amstrad CPC as Desperado – Gun.Smoke; this platform actually received a sequel called Desperado 2
  • EGL
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