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NES box art for Trojan, the cover of NEStalgia episode 37

037 · TROJAN

▶ Game info
VerdictPlay it
GenreAction
SeasonSeason 3
DeveloperCapcom
PublisherCapcom
October 12, 2018 · 44 min · transcript available

Welcome to 1987! Capcom strikes again with a Ghost 'N Goblins style game that isn't nearly as hard. Think you're tough enough for the Post-Apocalyptic challenge of defeating the evil Achilles? For more NEStalgia, show notes, and articles visit www.NEStalgiacast.com

Our verdict: Play it

Trojan is our first game of 1987, and despite the name it has nothing to do with the Trojan War. You are a Trojan warrior in a post-apocalyptic future, wearing knight armor made from melted scrap, fighting your way through six stages to an evil dictator's lair. Mike, Sean and Sam played this one (Joe was out), and Sean's first reaction, echoed right away, was that it feels like Kung Fu. The difference is that this one has a sword and shield, a health bar, and a few ideas of its own.

What it gets right

  • It feels like a step up from Kung Fu. The backgrounds have more flavor, the enemies have more detail, and nobody hugs you to death. Dying isn't instant: there is a health bar, and a hit from a glowing orb strips your sword and shield, so you have to fight bare-handed until you pick them up again.
  • There is something to find. Kung Fu was a line to the stairs. Here there are sewer grates, keys in the later stages that open other grates, and an overworld map before each stage in the Ghosts 'n Goblins style that gives you a sense of where you are headed.
  • Capcom is learning the hardware. Some people believe it was Capcom's first NES game developed in-house. Either way, there is none of the slowdown or sprite flicker that earlier third-party games gave us. The music grew on us too, with stage two getting special praise.
  • A bigger finish. There is a repeat fight with Trojan, a boss rush, King Shriek (an NES-only boss who bursts out of a wall, twice, while you dodge falling rocks), and finally Achilles. Beat it and you get pixel-art portraits and names for every enemy, which is better than the usual text screen. You also don't have to beat it twice for the real ending, unlike in the arcade version, which says "probably" the first time.

Where it falls short

  • Too many buttons, and jump lives on up. You can crouch, shield high or diagonally, and swing, and Sam found it overwhelming and stayed that way. Jump is on the D-pad's up direction, which kept messing people up, though the arcade version never had a jump button either. Sam also noted that you can often just walk up to a guy and hit him, which made the extra moves feel optional.
  • The bosses are the low point. Armadillon rolls into a ball and hits you twice on the way past, and Goblin throws ninja stars, easier by comparison. Trojan himself blocks everything, and the only fix is to crouch behind the shield, let him jump, then hit him twice as he lands. We did not enjoy it.
  • Two-player is an afterthought. A versus mode puts two Trojans against each other on the game's backdrops. It was Capcom's first fighting game, and not competent enough to earn bonus points.

Beyond the game

Capcom's Yoichi Igawa, for whom this was his first game at the company, said he worked hard on Achilles, and told of dropping the sprite ROM chips on an expressway on deadline day and watching them get crushed.

The bottom line

Play it. We all agreed it would have been a great pickup in 1987, and Sean and Sam both said they would have loved it back then. But all three hosts voted it off the Essential Games List: it plays too close to Kung Fu, and it does not have Ghosts 'n Goblins' level design to back it up. It is still worth a go for sword-and-shield fans.

Written from our conversation in this episode.

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