NEStalgia

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NES box art for Pro Wrestling, the cover of NEStalgia episode 38

038 · PRO WRESTLING

▶ Game info
October 19, 2018 · 39 min · transcript available

Another wrestling game so soon?! And this one comes straight from Nintendo! Is it an improvement or just another suplex on our hearts? For show notes and more check out www.NEStalgiacast.com

Our verdict: Skip it

This was our third wrestling game on the NES after Tag Team Wrestling and Muscle, and it is clearly the most competent of the three. It is also a hit: Nintendo R&D3 made it at the height of the 1980s wrestling boom, and it sold so well that for its first two months it was reportedly the number one video game. Sean, Sam and Mike played it, and the reactions ranged from real enjoyment to doubts about 2D wrestling in general.

What it gets right

  • Presentation. A referee follows you around, a cameraman stands ringside doing nothing at all (we wished you could throw him at your opponent), and the stat screens before each match are great. Starman is listed as from "Mexico?", Amazon looks like the Creature from the Black Lagoon and has a piranha bite, and Fighter Hayabusa has a birth date of September 18th, 1951.
  • More to do in the ring. You can run with a double tap and bounce off the ropes for a flying elbow, climb the top rope, and throw people out of the ring. Getting pulled out means you can only re-enter from the very center, which tripped us up. One plan we liked was running at the ropes the second a match starts, which worked a little too well and made the game boring.
  • The referee matters. If he is on the far side of the ring, the pin count does not start until he arrives, so you can break out at two. It is a detail wrestling games rarely bother to simulate.
  • A real goal. You start ranked fifth, and slipping to sixth ends the game. Climb to first, take the VWA belt, defend it, and eventually face The Great Puma, who you cannot play as. The glittery trophy screens are a nice payoff.

Where it falls apart

  • Grappling you cannot read. Sam admitted not knowing how a grapple starts. Grapple moves hit for a lot, and it is not clear who has priority.
  • Hit boxes that miss. We threw roundhouse kicks at nothing but air, and the computer opponents never seem to miss. It is better than the other two wrestling games, but the hit detection is still not there.
  • Fatigue that never lets up. The more you get knocked down, the harder it is to stand or break a grapple, and it stays that way. Great Panther once kept grappling and throwing an exhausted player around instead of just pinning him, which was cruel.

Beyond the game

Masato Masuda directed it and later made the Fire Pro Wrestling series. Game Informer's 2001 list ranked it the 79th best game of all time, which we found hard to take seriously.

The bottom line

Skip it. Sean said that if the NES library were only these three wrestling games, it would be essential, but there are many better titles on the system. Mike said no wrestling game on the NES is going to be definitive in 2018, and he is not convinced 2D wrestling can be fun, even though there is nothing really wrong with it. Sam voted Play it: put enough time in, especially with a sibling to play against, and it is a fun one to have. Two Skip it votes to one Play it left it off the Essential Games List, and the verdict is Skip it.

Written from our conversation in this episode.

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