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NES box art for Punch-Out!! Featuring Mr. Dream, the cover of NEStalgia episode 351

351 · Punch-Out!! Featuring Mr. Dream

▶ Game info
November 15, 2024 · 1 hr 29 min · transcript available

It's a right jab, a left hook, and uppercut - it's Punch-out!! Where you'll get the chance to compete against boxers from around the globe. FOR MORE NESTALGIA as well as show notes and links check out www.NEStalgiacast.com

Our verdict: Skip it

Punch-Out!! is the game everyone knows from clips, Smash Bros. and a movie cameo, and for most of the table this was a first real play. Mike, Sam, Joe and Sean all came out surprised: it's a puzzle and rhythm game dressed as a boxing title, and it plays better than the nostalgia suggested.

What makes it work

  • Small on purpose. Little Mac is 17, 107 pounds, and often only as big as an opponent's feet. We liked the theory that he's you. He shrank because the arcade version's see-through wireframe could not be recreated, so this let you see what the other fighter was doing.
  • Tells. Every fighter telegraphs his punch and you have to get in rhythm with him. We compared it to a shmup where every ship announces its attack, to Monster Hunter, and to the Colossi in Shadow of the Colossus. It's the closest thing to a boss rush the NES had given us.
  • Less is more. You can't walk around. You dodge, duck and throw jabs, body blows, hooks and an uppercut. After the clunky Ring King, the limits are why it works.
  • One stamina system, many jobs. Hearts drain when you miss, get hit or get blocked, and at zero you turn pink and can only dodge. It stops spamming and creates rallies. Between rounds, Little Mac's swollen eye tells you how you're doing.
  • Personality. Don Flamenco taunts you with a rose. King Hippo only takes damage when his mouth opens, and he stumped us for ages. Great Tiger starts teleporting in round two. Glass Joe is the unspoken tutorial, easy enough to teach every mechanic.
  • Hidden details. Piston Honda's knockout cue is a pink audience member who ducks, and it went unnoticed for around twenty years. The cutscene music is "Look Sharp, Be Sharp," also heard in Raging Bull.

Where it bites

  • The last three. Mr. Sandman, Super Macho Man and Mr. Dream are a wall for non-experts. A loss sends you back to the start of the circuit, and the world circuit has six fighters. We wanted a gentler ramp, or a save point before Soda Popinski.
  • Mr. Dream. We got no further than Sandman, and watching experts doesn't make him easier. The ending newspaper is dated April 1st, so no 17-year-old kid really beat him.

Beyond the game

Miyamoto designed the characters of the arcade original, and Koji Kondo's music was his first as a composer. Super Punch-Out!! hit arcades in 1985, and a Wii sequel followed in 2009.

The bottom line

In the episode, Sam called it essential right away, Joe came around once he thought about learning each boss, and Sean said it belongs because what we wanted were features, not fixes. We had it set at 50%, so it was in once two votes landed, and the three of us who voted were unanimous. We said we want to revisit that rule.

Written from our conversation in this episode.

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