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NES box art for Total Recall, the cover of NEStalgia episode 353

353 · Total Recall

▶ Game info
November 29, 2024 · 44 min · transcript available

Players control Doug Quaid as he platform hops across Earth and Mars in search of his stolen memories and the responsible parties. A collection of police, soldiers, and creatures will try to stop him. Quaid's default attack is a strong punch, though guns can be knocked away from some guards and picked up for use. Cutscenes between certain levels tell the movie's plot, and feature likenesses of the actors from the film (including Arnold).

Our verdict: Skip it

Total Recall is Ocean's movie tie-in. Mike and Sean had just watched the film, and Joe had not, so we had a built-in test of whether the game makes sense without it. Mostly it doesn't.

What it does with the movie

  • Set pieces without context. Almost every level maps to a scene: the fight with the wife, the x-ray scanner, the towel on the head, the cement factory, the skeletons. Joe still guessed the x-ray machine, and we were impressed how closely it follows the film. But the cutscenes skip so much that the cement factory and the trip to Mars come out of nowhere, and the memory and identity theme is missing.
  • Arnold, sort of. The cutscene sprite doesn't look much like him, while the game-over screen gives us a clear Arnold saying "I'll be back," from the wrong movie.
  • What it should have stolen. The body-as-shield trick, an escalator fight (the game has an escalator, and you just stand on it) and a shadow fight against your old self.

The game itself

  • Side-scroller with some variety. Some stages are beat-em-up rooms you clear before moving on, others are platforming to a door, plus a few vehicle sections. You jab, then get a gun later, and it plays like River City Ransom with bullets.
  • Hard in the wrong way. Enemies jump over you, shots come from every direction, and taking damage is constant, which is odd for Arnold. In the wife fight, take too long and a gunman bursts through the wall with an endless stream of bullets. The manual warns it's probably too late if Richter reaches your apartment, but nothing on screen says so.
  • The Mars car. A top-down drive where you reverse to get around the squares that are buildings, and it goes on forever.
  • The final boss. He jumps constantly, and a shot that hits the oxygen machine behind him is an instant game over. We liked a non-standard game over in concept. In practice it was a precision chore.
  • Small surprises. You can walk into a cinema at the start and watch the credits, and holding A and B there warps you to Mars if you've already reached it. Alley enemies drag you into a blue limbo stage, and a fence has holes with fists punching through.

Beyond the game

A Nintendo Power contest offered a Martian police uniform and a videotaped trip to Hollywood with a chance to meet Arnold. We went on about it for a while.

The bottom line

Skip it. All three of us voted no on the Essential Games List. We called it garbage that isn't even a Play it, and said the movie is the better use of your time (Paramount+, please). Some of the set pieces at least got a laugh.

Written from our conversation in this episode.

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