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NES box art for Rambo, the cover of NEStalgia episode 102

102 · RAMBO

▶ Game info
VerdictSkip it
ReleasedMay 1988
SeasonSeason 4
DeveloperPack-In-Video
January 17, 2020 · 37 min · transcript available

John Rambo is a Special Forces solder that is currently spending time in military prison, well until Colonel Trautman decides that Rambo is the ideal solder to be sent on a special mission. Rambo’s mission is simple, go to Vietnam and photograph the POW camp there.

SHOW NOTES

Back of the Box

Manual

Ending Sequence

Rambo (1985 video game)

Rambo (2008 video game)

Rambo: First Blood Part II (Master System video game)

Rambo: The Video Game

Evolution of Rambo Games

Our verdict: Skip it

Pack-In-Video made this for Acclaim in 1988, based on the second Rambo movie, First Blood Part II. It could easily have been a Contra-style shooter. Instead it is an action adventure with missions, conversations and an experience system. We liked the ambition more than the execution.

What works

  • Missions and talking. You get a mission and often have to talk to someone before you learn what to do. It feels more like an adventure game than a left-to-right run, and we appreciated the attempt.
  • Experience points. A number pops up for every kill, as in Rygar. In Japan it was an "anger system", which is cute.
  • The helicopter. A fitting final boss, even if it takes something like 50 grenades, which we thought was excessive.
  • The epilogue. After you win, you are back at the base talking to people. Press B while talking to one guy and you shout a huge kanji for anger and turn him into a frog. Walk away and he is normal again. It is a great Easter egg, and we don't understand it either.

What doesn't

  • Vague hints. Early on, a man in a jungle shack says you are an outsider and there is no boat. The way forward is to talk to a woman elsewhere first, and nothing tells you that. With a guide you can reach the next mission in a minute or two, but figuring it out is meant to be the fun, and it isn't when the clues are this confusing.
  • The knife. Sean said there is a weird delay while you draw it, so he couldn't hit anything without getting hit first.
  • Choices that go nowhere. Dialogue gives you two options, and the one that doesn't move the story is a non sequitur like "how do I look today?" We wondered why they are in the game, and wished they had consequences.
  • Bosses. A robotic sphere, a skeleton thing, and nothing that connects to the plot.

Worth knowing

  • Saying no. The game opens with the colonel asking if you want to leave prison. Say no and he tells you that you can't start unless you say yes.
  • No credits. The Japanese version had staff credits. The US version doesn't, so you never find out who made it.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean liked the idea of a deeper adaptation but said the medium, genre and property were all wrong. Joe said the cool ideas never got enough behind them to make the mechanics work. The last word was that it is really only for fans of the movie, a product of its time.

Written from our conversation in this episode.

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