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NES box art for Dance Aerobics, the cover of NEStalgia episode 166

166 · DANCE AEROBICS

▶ Game info
VerdictSkip it
GenreSports
ReleasedMarch 1989
SeasonSeason 5
PublisherNintendo
April 16, 2021 · 42 min · transcript available

It's time to get up and get physical with Nintendo's DANCE AEROBICS. You and all your friends will have a blast working your way through 12 levels of aerobic conditioning and 64 separate aerobic routines.

SHOW NOTES

Dance Aerobics Longplay

Power Pad Advertising

Our verdict: Skip it

Human Entertainment made this for Nintendo in 1989. It is a Power Pad workout with warm-ups and a full 20-minute programmed routine, and we think it is the best use of the pad so far. It is also barely a game. We never got the pad working, so Sean played on his keyboard and the aerobics got done on the carpet.

What works

  • It does its job. If the goal is to simulate exercise and make it fun with video graphics, it does that. Next to the camp games where you stomp two buttons to run, it is far more one-to-one.
  • The stamp pass. Do well enough and you earn a stamp, like a hole punch card, to move on to harder workouts. It gives you a goal.
  • The trainer. Between routines she says "try again, relax, and improve," a soft but firm hand that a dance instructor in a unitard would use.

Mat Melodies

The most fun is a music mode that has nothing to do with aerobics. One setting makes piano sounds as you play around on the pad, like the piano at FAO Schwartz in Big. The next plays Mary Had a Little Lamb, shows sheet music, and you copy it.

It is confusing, almost nonsense, and out of sync you just make garbage, but it is a fun little toy that could have been its own game.

What doesn't

  • You can't lose. There is no game over. It counts your mistakes but never bumps you out, and you can copy the moves on the carpet with no pad. The game can't know if you're getting in shape, so we wanted a scale built into the Power Pad.
  • "Which would you like?" The menu wording sounds like a bad translation. We wanted "select your mode," or a trainer bullying us to pick one already.

Worth knowing

  • The loft. You work out in a huge loft with the Empire State and Chrysler buildings behind you, and the skyline seems to recede. Theories included a slowly rotating artificial gravity cylinder and a collapsing building.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We set the vote up like a workout: Joe warmed up, Sean cooled down.

Joe said that if the only games that existed were the Power Pad games so far, this might be essential, but he doesn't see why it beats following along with a video. Mike said it isn't what the NES is. Sean called it the most appropriate Power Pad game, but if this is the best the pad has to offer, there will never be an essential Power Pad game.

Written from our conversation in this episode.

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