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NES box art for Ultima Exodus, the cover of NEStalgia episode 165

165 · Ultima Exodus

▶ Game info
VerdictSkip it
GenreRPG
SeasonSeason 5
PublisherFCI
April 9, 2021 · 2 hr 20 min · transcript available

This is the ultimate role playing fantasy game. You put together a team of any four characters — assume their identities and powers — to conquer the evil Exodus who has created havoc in Britannia. Hostile forests, high mountains, and dangerous oceans all stand in your way as you destroy monsters, search for gold, find clues, and explore dungeons to discover the hiding place of Exodus.

SHOW NOTES

Ultima Exodus Longplay

Ultima 3 PC

Super Mario World Black Fuzzy

Fallout New Vegas Survival Mode

The Ultima Exodus Exploit 

Ultima Exodus Floor Battle

What is Exodus?

How Gamers Killed Ultima Online's Virtual Ecology

Was Lord British assassinated in Ultima Online?

Our verdict: Skip it

Newtopia Planning made this for FCI in 1989, and it is our first real RPG: a Western RPG, a console port of a computer RPG, and a game of 20 hours plus. We declared it a test episode. It is full of ideas, nearly all of them sitting on a grind that wore us out.

What works

  • Real tactical battles. Your four characters move one at a time on a map with terrain, closer to Fire Emblem than a menu fight. Enemies can attack diagonally and you can't, which we hated until we planned around it.
  • Mazes you can read. The first-person wireframe dungeons are the best 3D mazes we have seen on the NES for knowing where you are. There is a compass.
  • The pirate ship. Reach level five, beat the pirates, steal their ship and sail into a whirlpool to reach Ambrosia. A great discovery, buried under hours of fighting.

What doesn't

  • Slow, low-payoff fights. An early battle can take five to six minutes and pay a treasure chest with random gold and maybe a trap. A free spell wipes out the field, so the tactics barely matter. Enemies are HP sponges, and we wanted a few real boss battles.
  • Leveling that does little. As far as we could tell, a level-up gives you 100 health while stronger enemies show up.
  • No direction. The story is the manual and a couple of conversations with Lord British and a Time Lord. We ended up leaning on walkthroughs.
  • Dying hurts. Joe ran out of food and lost several characters. The doctor took his money for a revive, then said he took too long. His archer Matt, 40 hours of work, turned to dust, and Joe reloaded an older save.

The exploit

Level a throwaway party to five, steal the ship, save, then restart with fresh level-one characters. Enemies drop back to level one. All three hosts found it without comparing notes. We agreed it is the best way to play, which says the intended way was not designed well.

Worth knowing

  • The finale. Right before Exodus you fight the floor, and we argued over whether that means enemies that look like floor tiles or the floor itself.

The bottom line

Skip it. It did not make the Essential Games List. Sean voted first and said he can't recommend it to anybody, with so many other RPGs out there. Joe had quite a bit of fun and expected an Essential game at first, but his pros and cons list cancelled itself out. We agreed the right person enjoyed it in 1989, and worried that person was on an Apple II, not an NES. Maybe Ultima 4 fixes everything.

Written from our conversation in this episode.

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