NEStalgia

← All episodes

NES box art for The Battle of Olympus, the cover of NEStalgia episode 239

239 · The Battle of Olympus

▶ Game info
VerdictPlay it
GenreRPG
SeasonSeason 5
DeveloperInfinity
PublisherBrøderbund
September 16, 2022 · 1 hr 5 min · transcript available

The Battle of Olympus is an action game with light role-playing elements. It is set in ancient Greece and casts the player in the role of Orpheus, whose girlfriend, Helene, has been kidnapped by the demonic ruler of the netherworld called Hades. Orpheus must consult the powerful gods and have their help in order to defeat Hades and free Helene.

Our verdict: Play it

Infinity made this for Brøderbund in 1989, a side-scrolling Greek mythology adventure that borrows heavily from Zelda II. You play a half-baked, child version of Orpheus rescuing a girlfriend who is Helen here, not Eurydice. We liked it and still kept it off the Essential Games List: the upgrades and bosses are good, the regular combat and the navigation are not.

What works

  • Zelda II, mostly. Sword and shield, town to town, a princess to rescue, a shadow at the end, and a jump that feels like Zelda II's. Like Faxanadu, enemies live on the side-scrolling screen, and the map of Greece is just a brief zoomed-out look.
  • Upgrades that do something. A higher jump also lets you stand on the ceiling. The staff only shoots fire after Prometheus trains you, and salamanders resist fire, so you can't spam it. The divine sword's projectile costs half a point of health, so there were reasons to switch weapons.
  • Bosses with a trick. None takes more than a few hits, but you hit the cyclops in the eye, with the sword, and play the harp so the siren can't pull you in. They redeem the regular enemies.

What doesn't

  • Spammy combat. The first enemy is a slime you can only hit when it jumps. Your attack has no cooldown, so mashing works, and Zelda II's cooldown makes you think a little more. Enemies arrive in numbers with no tells.
  • Getting lost. Doors to new areas look like doors to houses, and NPCs tell you what you need but not where it is. Guide steps read like first door after this, third door after that.
  • Backtracking. Three towns away means walking all the way back. The harp helps: play it at a statue and Pegasus carries you to one fixed town, usually the one you want next. It is clumsy, and Simon's Quest, we think, offered nothing like it.

Worth knowing

You name yourself and your girlfriend, but you hardly ever see her name, and Orpheus won't fit in the box. The only cutscene is meeting her. At the end she is already a statue, with no interaction. The final shadow fight is a mirror image, and we wondered if Hades is a ninja.

The bottom line

Play it. Nobody voted it onto the Essential Games List, and the combat was the common complaint. Sean was mixed: he can't navigate games like this and found the combat and enemies haphazard, but called it "above average." Joe is "a sucker for this kind of game" and called it fantastic, but spamming attacks and flipping between the guide and the game keep it below Faxanadu and Zelda II.

Written from our conversation in this episode.

← ArchonChampionship Bowling →