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NES box art for Willow, the cover of NEStalgia episode 250

250 · Willow

▶ Game info
VerdictEssential
GenreRPG
SeasonSeason 5
DeveloperCapcom
PublisherCapcom
December 2, 2022 · 1 hr 7 min · transcript available

Willow is an action RPG based on the movie with the same name. The player assumes the role of Willow, the chosen one who must restore human form to the benevolent sorceress Fin Raziel and destroy the evil sorceress, Bavmorda. While the game follows the movie's plot somewhat most of the time, it also expands on it and introduces characters, races and enemies not found in the movie.

Our verdict: Essential

Willow closes out 1989 and is the 250th NES game, a coincidence we spent a minute marveling at. Capcom made it a year after the film, and it has almost nothing to do with the movie: no baby to escort, and quests that never happen on screen. We decided that is a plus. It plays like a game built to be a game.

Why it works

  • You always know where to go. Townspeople tell you what to do next, paths branch gently, and almost nobody needed a guide. After Faxanadu and Zelda II, that was a relief. Conversations snap into their own window with room for full paragraphs, and we guessed the small view is how it affords the text.
  • A story that moves. Towns thank you after you beat back their enemy, quests build on each other, and nearly every character you meet comes back near the end. It is a Zelda clone with experience points, magic and real conversations.
  • Magic that changes how you fight. The ring of fire is one you stand inside, the wind spell hits every direction, and the late lightning bolt, at 20 MP, mows down what used to give you trouble. The fire spell arrives right after the bat cave where you needed it most. Heavier swords swing slower, and the shield works only when you aren't attacking, so you wait out projectiles and then go in.
  • Fair deaths. You lose the experience since your last level and go back to the last town or heal spot, items intact. We died about as often as in a modern game and never felt cheated. The snake man early on has a pattern you learn in a few tries.
  • It looks great. Willow's sprite reads like Super NES, with clear orange hair, and the backgrounds look painted. The giant fairy at Lake Chief sells her scale.

What doesn't

  • Two late snags. An old man gives you something only after you talk to a second person further along, and near the end you have to grind to face the last boss.
  • Thin music. Battle music is the overworld track sped up, and dungeons have a single tune. The grass-shaking that announces a fight is two frames, and we weren't all sold on it.
  • No puzzles. Combat carries everything. It never bothered us.
  • An 18-digit password.

Beyond the game

Producer Tokuro Fujiwara also worked on Mega Man 2, DuckTales and Ghosts 'n Goblins. The director said Capcom licensed outside properties because its own characters, Mega Man included, could be too niche. A Disney Plus series landed the week we recorded.

The bottom line

Essential. The vote was split. Sean said no: for all the praise, it is too derivative at its core. Joe said yes and was smitten, calling it the epic adventure he is always after. Mike changed his vote to yes to break the tie, because the game gets right everything it sets out to do, even if that is simple. Crystallis, which one review called the far better Zelda-style game, will be the real test.

Written from our conversation in this episode.

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