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NES box art for Code Name: Viper, the cover of NEStalgia episode 282

282 · Code Name: Viper

▶ Game info
VerdictSkip it
GenreAction
ReleasedMarch 1990
SeasonSeason 6
PublisherCapcom
July 21, 2023 · 42 min · transcript available

Set against the backdrop of the war on drugs from the late 1980s/early 1990s, Code Name: Viper directly confronts the drug cartel at their bases in South America. You play an American secret agent who must infiltrate the cartel drug bases and mansions, free hostages and informants, and piece together clues about who the kingpin is-- and inevitably bring him down. Equip yourself with a progressively more powerful arsenal as the game progresses in standard NES side-scroller fashion.

  • Deep in the jungles of South America, you’re on the mission of your life
  • NES Longplay
  • Manual
  • Where does this guy Viper get off not wearing pants?
  • Do you think this is how Countries actually handle Drug Cartels? Find their locations and send one man to take down 7 bases and rescue hostages?
    • Main Character Syndrome
  • An action-platform video game developed by Arc System Works and published by Capcom in 1990 for the Nintendo Entertainment System.
    • Arc System Works
      • Blazblue, Guilty Gear, Dragonball FighterZ
      • Double Dragon IV
    • Capcom always on a run with the NES, but a bit of a tear lately too:
      • SF6, RE4, Monster Hunter, when will they give Mega Man and Castlevania the big boost
  • The player takes the role of Kenny Smith, code name "Viper", an agent of the 98th Special Forces. He is assigned by his superior, Commander Jones, to investigate a large drug syndicate that covers most of South America (Venezuela, Brazil, Chile, Peru, Paraguay, Argentina, Bolivia). Smith's objective is to rescue a missing agent in each of the syndicate's seven hideouts and uncover clues of the Syndicate's true mastermind
  • South American Setting
    • All rock formations in South America have trick doors
  • one of two weapons (pistol or automatic machine gun
  • Optional Hostages
    • Mandatory Hostages
  • Enemy Colors assign their powers
  • Optional Platforming
    • Hidden walls don’t create invincibility
    • One step to a platform of a lower ledge causes a frozen drop
    • Can’t high jump while walking
  • 8 stages, 3 difficulties…is it enough?
    • The layer to the difficulties
    • you only get passwords after completing THREE stages
  • Sequels and Spinoffs
  • EGL
  • Next week - Conflict
  • NEStalgia Byte - Fuzzical Fighter
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