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NES box art for Heavy Barrel, the cover of NEStalgia episode 286

286 · Heavy Barrel

▶ Game info
VerdictSkip it
GenreAction
ReleasedMarch 1990
SeasonSeason 6
DeveloperData East
PublisherData East
August 18, 2023 · 43 min · transcript available

Heavy Barrel is a shooter with a top-down view similar to Commando and Ikari Warriors. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles.

Our verdict: Skip it

Data East developed and published this top-down run and gun, and it may be the first game we've played that is about the weapon instead of the character. You collect six pieces of a giant gun, then get it for a short window. We enjoyed it, but nobody voted it onto the Essential Games List.

What works

  • The weapons. The Heavy Barrel doubles the size of your sprite, fires hilariously large shots and blows everything up quickly. The others hold up too: the flamethrower behaves like flames and hits the enemies behind the one it kills, and a grenade you poop forward sits there damaging bosses.
  • Controls that shouldn't work. You can only fire in the direction you move, which made Commando feel janky. Here the view is top-down, so shooting and walking share an axis, and the game doesn't pin you in a corner.
  • Goofy deaths. Sean liked setting dudes on fire and watching them swan dive onto their backs. The arcade version's death animation is funnier: airborne, three flips, dead.

What doesn't

  • The big gun underdelivers. It is only marginally wider than the flamethrower, with a faster fire rate. You can't choose when to use it. Grab the last piece and the 99 seconds start, even on an elevator with no enemies.
  • Same hallways. The levels are hallways of different shapes and so many elevators. We never figured out why the grunts take the stairs.
  • Easy bosses. They go down in a few hits. On the final boss, losing all your lives offered a continue right where you stood, twice, and then the credits rolled. Maybe continues are limited, but it felt like you couldn't die. It sounded like a Big Rigs bug.
  • Unfinished. Textures pop out of the game when a boss battle starts, as if it was rushed.

Worth knowing

  • The story. A technician took the Heavy Barrel apart into six pieces and hid them. We blamed the manual: the mechanic is fine, the explanation feels reverse engineered, and nobody explained the treasure chests in Zelda.
  • Co-op. It has real two-player co-op. Joe, our usual co-op player, skipped it, so we wondered who gets the Heavy Barrel when there is only one.
  • The arcade original. Data East made that too, and it plays about the same, with an eight-way joystick and nicer graphics.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, a unanimous "not essential" for a game we all had a good time with. It is tight but short and bare-bones. Sean compared it to a popcorn movie you forget you saw a year later.

Written from our conversation in this episode.

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