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NES box art for Al Unser Jr's Turbo Racing, the cover of NEStalgia episode 278

278 · Al Unser Jr's Turbo Racing

▶ Game info
VerdictPlay it
GenreRacing
ReleasedMarch 1990
SeasonSeason 6
DeveloperData East
PublisherData East
June 23, 2023 · 52 min · transcript available

Unlike its namesake, the IndyCar racer Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race.

Our verdict: Play it

Data East made and published this licensed Indy car racer in 1990. We think racing fans ought to like it, though not enough to call it essential.

What works

  • It tracks the race. Most NES racers are against a clock, a budget or fuel. Here you watch from behind the car in pseudo 3D and fight for position in a race of 26 cars. Only RC Pro-Am had done that before, and this has more driving know-how in it.
  • Real driving. You shift with the D-pad, and shifting up again in third gear fires a limited turbo. Once we learned to brake into sharp turns, the controls felt good, closer to a modern racing game than anything we had played so far.
  • Crashes cost you. Hitting cars or signposts slows you down and can hurt your engine or blow your tires, so you pit for repairs. Unlike Gran Turismo, you can't sideswipe people for free.
  • The signs. Wikipedia says curves appear out of nowhere. We agreed, but the arrow signs before turns fix it.

What doesn't

  • Awkward controls. You hold accelerate while shifting, with the same buttons you steer with, and braking feels like it brings you to a halt. We're Americans, we don't drive stick.
  • You must learn the courses. You get unlimited practice before you have to qualify, and it shows: playing blind, even after many attempts, we finished around seventh.
  • Al starts maxed out. You can build a character and upgrade it slowly, like Top Players Tennis, but you can also start as Al with every stat at the top. Al should be unlockable, and it is still hard to win.
  • Advice. Al's pre-race tips are vague: "Yeah, I get it, Al."

Worth knowing

  • The box. "Get ready for racing action like you've never experienced it."
  • Lucky timing. The Unser family has won the Indy 500 nine times, and Al Jr. won in 1990, the year Data East got the rights for North America.
  • Valvoline. The name is on the helmet and every piece of art that isn't the race. We joked they sponsor the podcast, and that it worked: we started scheduling oil changes.
  • The relative. Road to the Top came to the Super Nintendo in 1994. We guessed it was a restaurant game.

The bottom line

Play it. Nobody voted it onto the Essential Games List. We called it a great racing game for the time, but an enthusiast game that every later generation improved on, a cool thing that happened and we are past it. A racing game could reach the list someday, but the NES controller's few buttons hold this one back.

Written from our conversation in this episode.

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