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NES box art for Baseball Simulator 1.000, the cover of NEStalgia episode 280

280 · Baseball Simulator 1.000

▶ Game info
VerdictPlay it
GenreSports
ReleasedMarch 1990
SeasonSeason 6
DeveloperCulture Brain
PublisherCulture Brain
July 7, 2023 · 44 min · transcript available

In Baseball Simulator 1.000 you can choose from four different leagues; three with six preset teams each and one where you can build the teams yourself from scratch. Face the computer or challenge a friend to compete in a 5, 30, 60, or 165 game season. Games take place in six stadiums.

Our verdict: Play it

Culture Brain made and published this 1990 baseball game, which serves two audiences at once: stat fans and arcade fans. It is surprisingly feature rich for the NES, and goofier than the name suggests.

What works

  • You build the teams. Baseball Stars let you build a team in a basic, manager way. Here you can edit any player and build every stat, and the stats become skills: a high home run count makes a power hitter. Seasons run from 5 to 165 games, an arbitrary range we still appreciated.
  • Fielding is easier to follow. After a hit you get a fixed top-down view of nearly the whole field, so you track your fielder to the ball's shadow.
  • It plays out like baseball. Hits felt closer to physics than in older games. In a regular game a dropped outfield ball is a double, not a triple, and a grounder to third with a runner on first is usually a double play.
  • The Ultra teams. It is as if NFL Blitz were a difficulty setting in the official game. On the moon, players jump high enough to rob home runs. One turns into a tornado while he swings. A hit can make six shadows, shake the screen, or become a bomb that explodes on the fielder.

What doesn't

  • Simulating takes forever. Skipping a game between two computer teams means five to 10 minutes of a scoreboard that ignores your buttons. Watching takes 30 to 60 minutes. Leave for a sandwich between games and you get 20 seconds to answer before it assumes you want to watch.
  • No playoffs. After a long season, whoever has the most wins is champion.
  • Hard to size up players. Picking a pitcher shows five choices and only their ERA, no stats screen.
  • 2D hides the pitch. From behind the plate at a high angle, it is hard to tell a low ball from a high one. The shadow is how you're supposed to judge it.

Worth knowing

Culture Brain wants credit. Their name is on the stadium designs, and the scoreboards advertise their other games, Kung Fu Heroes among them.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Sean called it baseball sandbox, since calling it a simulator is a bit disingenuous with things this wacky, and he still prefers Baseball Stars, where you grow attached to your players. It isn't Out of the Park Baseball, just enough management to feel like more than pre-assigned teams. But it is a competent baseball game, and we can't say that every time we play an NES one.

Written from our conversation in this episode.

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