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NES box art for John Elway's Quarterback, the cover of NEStalgia episode 167

167 · John Elway's Quarterback

▶ Game info
VerdictSkip it
GenreSports
ReleasedMarch 1989
SeasonSeason 5
DeveloperRare
PublisherTradewest
April 23, 2021 · 40 min · transcript available

Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters.

SHOW NOTES

John Elway's Quarterback NES Longplay

Quarterback Arcade Gameplay

Elway's Steakhouse

Our verdict: Skip it

Rare made this for Tradewest in 1989, a football game with Elway's name on it and no NFL license. Sam joined Mike, Sean and Joe for this one. We liked the passing and the play calling, and not much else.

What works

  • Aiming the pass. Hold the button and a cursor appears at your quarterback, and you steer it to where the ball should go. Tecmo Bowl just has you pick an open receiver. Here you can lead a receiver away from coverage or throw it away, so there are incompletions. Sean liked the "more analog nature of passing."
  • The playbook. Nine plays on offense, six on defense. The defensive calls are situational: goal line, prevent, coverage and blitz, not rock paper scissors like Tecmo Bowl.
  • The arcade original. It was called just Quarterback and used a spring-loaded joystick for throw distance and kicking. That sounded like the perfect fix for the D-pad problem.

What doesn't

  • Running. The players move like a march, high knees running in place, and only the quarterback ever touches the ball. No handoffs, just passes and QB sneaks. Running plays mostly lost yards.
  • Team select. Pass your team and you cycle through the whole list again. The pick only changes the city name on the scoreboard: same uniforms, same field. "Just make it red versus blue."
  • Kicking. No meter. A cursor starts slightly left or right and you slide it to center. It is very hard to miss, and kickers have a crazy leg.
  • No flair. Touchdowns get no music, just a little jig. Halftime is a black screen with white text and a song.

The AI

Diving is the cheat code. You gain four or five yards, and the ball spots where you land even if someone tackled you.

On defense, the computer goes for it on fourth down every time, always going long. A blitz with the linebacker lined up at one spot is a free pass to the quarterback, good for a safety a quarter.

Joe stopped playing defense halfway through the game and won 42 to 6. The computer scored one touchdown and missed the kick.

Worth knowing

  • The title screen. The ball flies sideways across the field goal post. Our theories: a lateral, a bad kick, or two football fields at right angles.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it a tech demo with "zero presentation." Joe said it feels like it belongs among our 1985 games. Mike pointed out it came out so close to Tecmo Bowl that it is the "we have X at home" version of football.

Written from our conversation in this episode.

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