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NES box art for The Adventures of Lolo 2, the cover of NEStalgia episode 277

277 · The Adventures of Lolo 2

▶ Game info
VerdictPlay it
GenrePuzzle
ReleasedMarch 1990
SeasonSeason 6
PublisherHAL America
June 16, 2023 · 53 min · transcript available

The faithful Lolo music at the end of this episode was created by Enter Rikkaari! Check them out on Spotify and Bandcamp!

Once again, the brave blue ball-like Lolo has to save the princess from the evil demons, who kidnapped her and imprisoned her in a high tower. Solve puzzles to proceed from room to room. Push tiles, eat hearts, turn green dragons into white eggs, and protect yourself from enemies firing at you and chasing you all over the room.

Our verdict: Play it

HAL Laboratory made this for HAL America in 1990. It follows Lolo 1, which we voted onto the Essential Games List, and it is more of the same on purpose. It never came out in Japan, since the Lolo games lift puzzles from various Eggerland games. It is a good puzzle game, and we split on whether it belongs on the list next to the first one.

What works

  • It drops you right in. Puzzle 1 assumes you played the first game, and the rooms escalate fast. Even early puzzles were a bit of an event.
  • New enemies, same game. There are no new mechanics, but the new enemies change how rooms play. A Medusa head in one tower becomes five in the next, and now you have to think about how they work together.
  • Reading the room. A row of Medusas, some caterpillars to move, and then the stone men show up and we want to turn the game off.
  • Lives that are not cruel. Lose them all and you restart the tower, usually no more than four or five rooms back, which stops you brute forcing a solution. We disliked it at first, then came around.

What doesn't

  • It is mostly Lolo 1 again. We called it the modern day equivalent of DLC, a Disc 2, or something from a Nintendo Power giveaway: "we made 50 more levels." It doesn't feel worth full retail price if you own the first. Lolo 1 starts in first gear, and Lolo 2 starts in top gear.
  • Movement is a half step off. This was Joe's main complaint. You walk an invisible grid, but where you can push things is always half a step from what is useful, so you drop a block slightly wrong and restart. He wanted everything snapped to a grid, especially in the twitch rooms.
  • The story is window dressing. It is puzzles until King Edgar in the 50th room. We could not agree on her name (Lola, Lelu or Layla).

Worth knowing

Typing Pro A, Pro B, Pro C or Pro D as a password unlocks four hidden rooms. Even the GameFAQs solutions were involved. We also wondered if it suits a handheld better, for 15-minute bursts.

The bottom line

Play it. Joe voted it onto the Essential Games List, because in his memory these are better levels than the first game's. Mike and Sean voted no: the first game is the better overall package, this is more levels, and the town may not be big enough for both. The vote went two to one against.

Written from our conversation in this episode.

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