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NES box art for Kickle Cubicle, the cover of NEStalgia episode 363

363 · Kickle Cubicle

▶ Game info
VerdictEssential
GenrePuzzle
SeasonSeason 6
DeveloperIrem
PublisherIrem
February 7, 2025 · 37 min · transcript available

Kickle Cubicle is a sliding puzzle game in the vein of Adventures of Lolo where the Wicked Wizard King covered the kingdom with ice and hid the people and palaces deep within the ice.

Our verdict: Essential

Mike, Sean and Joe played this one. Kickle Cubicle is a top-down puzzle game in the Adventures of Lolo family. A wizard has frozen the kingdom, Kickle is the only one left, and his frost breath turns enemies to ice. You freeze them, then kick the ice along the tiles until it drops into the water and builds a path to the red sacks. We spent a while on the title, then got into a game that won over Sean and Joe.

What makes it work

  • A simple verb with room in it. Freeze, slide, drop in the water, walk across. Early on it is "kick this straight ahead." Later you have to think about where to freeze each enemy so the next slide lines up, almost visualizing the whole solution first.
  • You can't get stuck. Enemies respawn, a wrongly filled hole doesn't ruin a level, and Select restarts a stage (Sean found that by accident). Continues are unlimited and failure sends you back to the stage you're on. The only lockout is not working out the puzzle.
  • Enemies that join the puzzle. The bird kicks blocks it faces, and bombs briefly wipe out part of what you built. Joe liked that the first world teaches you to dodge, so you can think about the puzzles by the time they get tricky.
  • Pegs and mixed puzzles. You can drop ice pegs to trap enemies or stop a sliding block. One fruit land level has islands that only link in straight lines, so a bag right next to you takes a long detour.
  • A gentle timer. When time runs out an enemy hunts you, but you can still finish the stage while dodging it.
  • Look and lore. It is clean and beautiful. The story arrives late, from an ear of corn and later an orange. Each world ends in a boss, and after the credits there are around 30 hard levels, with passwords instead of a battery.

What doesn't

  • A slow first world. It is about a quarter of the game and teaches only blocks, with no springs, hammers or bombs. Joe worried it was a puzzle game for babies before worlds two and three delivered something new each level.
  • Sameness. Mike wondered whether a faster tour of the mechanics would help, since the answer can feel familiar. The others felt the enemy interactions keep it varied.

Beyond the game

The manual calls a lost life a "kickle," as if there were several. The Japanese version reportedly has more enemies and lets you pick the order of the lands.

The bottom line

Essential. Sean and Joe voted it onto the Essential Games List and Mike voted no, and two votes is enough, so it is on. Mike said it checks every box and plays great, but he didn't personally enjoy sliding ice blocks and couldn't vote for it in good faith, though he said it is fun if the idea appeals. Sean, torn, said he enjoyed it more than Lolo and went with positivity. Joe started unsure, got won over in worlds two and three, and picked Kickle Cubicle over Lolo.

Written from our conversation in this episode.

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