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NES box art for Top Players Tennis, the cover of NEStalgia episode 268

268 · Top Players Tennis

▶ Game info
VerdictSkip it
GenreSports
ReleasedJanuary 1990
SeasonSeason 6
DeveloperHome Data
PublisherAsmik
April 21, 2023 · 32 min · transcript available

The Australian Open, the French Open, Wimbledon, and the U.S. Open - the biggest names in tennis compete in these tournaments every year trying to win the coveted Grand Slam. So, why not you? Asmik's Top Players' Tennis let's you compete for the Grand Slam right along with the pros.

Our verdict: Skip it

Home Data made this for Asmik in 1990. It sells itself on Chris Evert and Ivan Lendl, but it also has a character creator: pick boy or girl, then spend 20 points on strength, speed, agility, stamina, skill, ball spin, focus and miracle. It has the systems of a good tennis game. Where it loses us is the balance.

What works

  • A character you build. Win matches and you earn points to improve your stats, and you are meant to run the circuit a few times before a Grand Slam is realistic. That feels better than most sports games, where the character is more of a gimmick. It was good to see a game finally not leave out miracle, and we decided this is Fallout, except everything is clay. Why "boy" and not "man," though?
  • Miracle shots. Fill the meter for a miracle split, which makes a multi ball, or a miracle speed shot no opponent can return. They are kind of like cheat codes, and that silliness is fine, even with Wimbledon in the game. The catch is that they are hard to do.

What doesn't

  • It plays like you're on ice. Hold a direction and you speed up so fast it is hard to control, the 8-bit joystick version of mouse acceleration. Letting go of the D-pad doesn't stop on a dime.
  • You can't tell what you did. There is a split second between your input and the ball reacting. Some swings that looked like misses by a mile counted as hits, and near the net we kept hitting the net with the game never telling us why. Spin sounds easy in the manual, but we had trouble getting it to work and couldn't tell what we were doing wrong.
  • Too many buttons. A plus the D-pad is topspin, slice and side spin, A plus B jumps, and A plus B plus a direction is a miracle shot.
  • Hard to read the racket. You barely see it when you aren't swinging, and there aren't enough animation frames to show how you're hitting the ball.

Worth knowing

The seven match setups are just singles, doubles, computer and player options, like the Sesame Street game: settings, not modes. The manual has a family tree chart of which button takes you to which menu, and it over-explains. We gave it an Essential manual, which we said is rare.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It is a bit better designed than the other tennis game we played, at least on the surface, but Joe said tennis on the NES doesn't excite him and a sports game has to really wow him, and this didn't.

Written from our conversation in this episode.

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