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NES box art for Twin Cobra, the cover of NEStalgia episode 269

269 · Twin Cobra

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJanuary 1990
SeasonSeason 6
DeveloperMicronics
April 14, 2023 · 45 min · transcript available

Twin Cobra is a vertically scrolling shoot-em-up. You pilot the TC-17 Twin Cobra assault helicopter to fight the forces of Commander Anziga, the myopic leader of the nation of Kaban. Your job is to fly into Kaban and take out the entire military base of Commander Anziga.

Our verdict: Skip it

Micronics ported this arcade helicopter shmup to the NES for American Sammy in 1990. All three of us were here, and our take was the one we keep giving shmups: it works, it does its job, and it has no personality. The cover has a shark on the helicopter and no cobras, and the "fastest attack helicopter" is a slow one.

What works

  • A forgiving hitbox. A bullet has to land on the same sprite tile as the helicopter to count. With 12 to 15 red balls on screen, we survived moments that looked like deaths. We still died a lot.
  • Power-ups that scale. One button press can throw out around 20 projectiles. Red saucers give missiles, blue gives a radial spray, and superchargers raise your firing rate across six levels.
  • A power-up that fights back. The saucer zips around in a square pattern no matter how you move, so you gamble on grabbing it. It looked deliberate, and sometimes it gets you killed.
  • Restarting where you died. The helicopter reappears right there, a frustration reliever.

What doesn't

  • Mediocre graphics. Not great for 1990, though maybe a pass in 1987.
  • The sideways scroll. It gives you room, but you can't see what you are running toward. You can also cheese it: slide away from an offscreen battleship and it stops shooting.
  • Dull power-ups. They are just your bullets going in other directions. A purple circle is a nondescript purple circle, and we have seen lightning bolts and Life Force's extra copies of you.
  • No personality. There is no named enemy, only a generic military backdrop and the Sammy Assault Force, which is American Sammy writing itself in. The helicopter hook doesn't touch the gameplay: it controls like any other shmup, a little slower.
  • Losing all your continues. It sends you back to the start of the game. That is an arcade thing, and we split on whether to forgive it.

Worth knowing

Micronics is one for nine on our list, and the one is not an Essential. The "twin" is probably the two engines on a Bell AH-1 Super Cobra.

The manual gives every enemy a "resistance value," their words: 1 for the small chopper, 28 for the combat barge, and 64, 104 and 136 for bosses.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. As Sean put it, it is a solid budget pick for a shmup that does the job of a shmup. But a dozen others scratch the same itch, so it is not bad and not good. Two cobras on the box might have bought it a second look.

Written from our conversation in this episode.

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