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NES box art for To The Earth, the cover of NEStalgia episode 236

236 · To The Earth

▶ Game info
VerdictSkip it
GenreZapper
SeasonSeason 5
DeveloperCirque Verte
PublisherNintendo
August 26, 2022 · 48 min · transcript available

Use your Zapper Light Gun to Blast Deadly UFO’s Hurling Meteors, and Angry Aliens on a Cosmic Battlefield!

SHOW NOTES

To The Earth

Cirque Verte

Nester

Gun.Smoke

Gumshoe

Cowboys vs Planes

Our verdict: Skip it

Cirque Verte made this for Nintendo in 1989, a Zapper game where aliens invade in 2050 and you shoot UFOs, missiles and asteroids from a cockpit. It is the only game the company ever made, which had us joking that a fragrance company tried video games. It is a different, fun kind of Zapper game, and it is very hard.

What works

  • The speed. The fastest Zapper game we have played, by far. Ships start as specks and rush at you, and we did not know the NES and Zapper could handle that. Far-off specks can still be hit, so the difficulty never felt like the gun's fault.
  • Energy and power-ups. You have 100 points: hitting ships earns energy back, while getting hit or missing a shot costs it. A bomb clears the screen, a comet briefly protects you, and a friendly ship drops a shield that restores health.
  • Boss fights. As far as we know, the first in a Zapper game. A three-circle boss comes first, then a serpent, an atom and a big ship, and most need a specific spot hit, which suits a light gun. We only fought the circles, but a lone target is a relief after the swarm.

What doesn't

  • Too fast to track. By the time you spot a ship you are shooting where it was. Missiles move faster than the ships and come out of them, so a few misses bury you, and you can't dodge. It looks smooth on video, less so in your hands.
  • The missed-shot penalty. Missing costs energy. Sean figured one hit per four or five misses breaks even, while Mike counted only two misses per downed ship. Missiles seem to give nothing back, so those stretches become a high wire act.
  • The friendly ship. Shoot it and you lose most of your health, and nothing tells you not to the first time.
  • A mystery accuracy rating. Pressing the gun against the CRT on level one and missing about two shots still gave only 60 percent.

Worth knowing

At the end, Nestor from Nintendo Power congratulates you as president of the Terrestrial Federation. We never reached the ending, and we would have rather seen Mario.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe called it a really good game for someone who wants a hard challenge, and he kept itching to try again, but found it niche and short, with some personality but not enough. The case against was that being unique is not enough for the list: it takes polish, and you would have to warn people it is very hard and doesn't vary much.

Written from our conversation in this episode.

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