NEStalgia

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NES box art for 720 Degrees, the cover of NEStalgia episode 234

234 · 720 Degrees

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 5
DeveloperBeam Software
PublisherMindscape
August 12, 2022 · 39 min · transcript available

You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks.

Our verdict: Skip it

Beam Software made this for Mindscape in 1989, a home version of Atari's skateboarding arcade game. You skate around a hub full of pedestrians, cars and bees, enter four events, and try to win gold in each. Mike and Sean played this one without Joe. The events are real skateboarding things, but the hub around them is arcade baggage, and we called it not essential.

The hub

  • The bees. A cloud of them chases you and shouts that you must skate or die. Up close they turn into a giant syringe, and when they catch you, a skull and bones. We never needed them.
  • Two gates. You need tickets to enter an event, you earn tickets by scoring in events, and the time limit is tight too. A time gate or a skill gate would have done the job, not both.
  • Nothing to find. Shops sell a helmet and elbow pads, and buying one tells you "we're closed," even though you just bought it. Money barely registered.
  • Skate or Die did it differently. It skips the hub and drops you at the event. It had more mini games, but we preferred that.

The four events

Ramp, downhill, slalom and jump, and none of them is a reskin of another.

  • Slalom and downhill. Mostly D-pad with the occasional jump. Slalom is insultingly easy, and you will likely get gold on the first try. Downhill is harder to read: the depth is unclear and the camera gives you little lead, so it gets janky.
  • Ramp and jump. These want tricks, and we couldn't land them, even after checking GameFAQs. Even the stall means releasing the buttons in the right order. In Tony Hawk you push a button and trick. At best the ramp gives you room for a 360.

Worth knowing

  • Arcade holdovers. The bees and tickets were there to get more quarters. Having paid full price at home, we didn't want them.
  • Sean's fix. Quest givers in the hub, "score this amount of points and come back to me," instead of buying gear. It still wouldn't fix the controls.
  • Game Boy Color. It was ported in 1999, mostly unchanged. Sean's theory is that it was a grandma Christmas gift, next to Tony Hawk's Pro Skater.

The bottom line

Skip it. Sean called it not essential, and it did not go onto the Essential Games List. There are four things to do, not enough for a game you pay for. Skateboarding games are fun when they make you feel like you're pulling off gravity-defying stunts. Here the tricks feel as complicated as they look in real life, and getting to them stays hazardous the whole time.

Written from our conversation in this episode.

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