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NES box art for The Punisher, the cover of NEStalgia episode 397

397 · The Punisher

▶ Game info
VerdictSkip it
GenreShooter
SeasonSeason 6
DeveloperBeam Software
PublisherLJN
October 3, 2025 · 50 min · transcript available

The NES version of The Punisher is an on-rails shooter. It puts the player in control of Frank Castle from behind, as he trades fire with the gangs of some of his classic enemies. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Skip it

The Punisher is an over-the-shoulder shooter from Beam Software, published by LJN. We expected a Zapper game and got a D-pad one: Frank Castle strafes left and right across an auto-scrolling street, and once you fire, he stops and the D-pad moves a crosshair. "Fine" was the word we kept landing on.

What works

  • The control scheme. It should not work as well as it does. A few minutes in we had a feel for it, and Joe liked it as the one unique thing the game has. It also means you can dodge bullets, which a Zapper never lets you do. We agreed the Zapper would have made it another game remembered only for the gun.
  • Everything reacts. Windows, machinery and garbage bags break, and enemies die in different ways. Our favorite is the guy on his stomach whose head just drops. Pickups hide in the scenery, so wrecking the city is rewarded.
  • Weapons and the 100 percent bonus. You start with an Uzi and find grenades, a rocket launcher and health kits. Clear a stage completely and you get the super gun, which turns the tanky rocket guys to nothing.
  • The saxophonist. The only music in the game plays when you shoot the innocent saxophone player, who is easy to mistake for an enemy, and shooting him costs you a lot of health.
  • The Daily Bugle ticker. Hints scroll along the bottom, a nice idea, but it keeps repeating the same tips.

What doesn't

  • Same stage, new wallpaper. The three wanted posters feel like a choice, but the tools and enemies are the same, and it is not like picking a Mega Man boss.
  • Long, repetitive stages. Scrolling along like a parade float past gunmen, Frank gets a bit comic. Even the bonus rooms (a subway platform, for example) are just more of the level.
  • Bosses. Jigsaw is the first to get in your face and make it melee, which changes the pace but is a jolt. The helicopter and tank are bullet sponges you can chip at before they act. The Kingpin is a bigger Jigsaw, and we felt he should not be a fistfight at all.
  • Hitbox. Your whole body is one rectangle, with no near misses, and an RPG can take most of your health.
  • Back to us. We never see the skull on his chest.

Beyond the game

We went down a rabbit hole of Punisher oddities: his first appearance in Amazing Spider-Man 129, Franken-Castle, Archie meets the Punisher, and Punisher Kills the Marvel Universe. The Game Boy version adds Spider-Man cameos, and a 1993 Capcom beat-em-up stayed in arcades. A Daredevil and Turtles crossover we found turned out to be fan art.

The bottom line

Skip it. We all voted against putting it on the Essential Games List. It is a fine NES shooter and a technically impressive one, but there is little here to recommend even to Punisher fans.

Written from our conversation in this episode.

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