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Cover art for Palamedes

396 · Palamedes

September 26, 2025 · 53 min · transcript available

Palamedes is a frantic puzzle game where dice constantly rain down the screen, threatening to overwhelm you. You race left and right, changing your held die and firing it upward to match numbers and clear space. Line up combos at the bottom and unleash massive clears that wipe out rows in one satisfying blast. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

  • THE ULTIMATE DICE SHOOTING CHALLENGE
  • Introduction
  • Palamedes was a figure in Greek mythology. He is said to be the inventor of dice, which is why a game revolving around dice is named after him. Still a really obscure reference.
  • What it is: A 1990 puzzle game where you choose your next piece on the fly. You hold a die, change its face, and throw it to match dice in a rising wall while banking combos to clear multiple lines.
  • Why it matters: Arrives during the 1990 puzzle boom but carves its own lane with the risk-versus-reward combo tray.
  • On-air questions to open
  • Does the dice-and-hands theme make this feel more like poker
  • Release, Credits, and Context
  • Arcade origin: Taito, 1990. Home versions the same year.
  • NES and Famicom publisher: HOT-B. Development commonly credited to Natsume for the NES home version.
  • Where it sits: Launched alongside Dr. Mario. Palamedes is not a falling-block game. You choose what to throw and when to cash out.
  • Core Rules and Controls
  • Avatar and the held die: Your character stands at the bottom. You always hold one die that you can change.
  • Inputs: B cycles the die 1 through 6. “A” throws the held die straight up to remove the topmost matching die above you. Left and Right move. Down cashes in any completed hand in your tray.
  • Pressure system: New rows creep upward on a timer. If the stack reaches you, you lose.
  • Discuss now
  • Do you prioritize survival clears or play greedy to finish a higher-tier hand before pressing Down?
  • The Hands System - Multi-line clears and risk management
  • How the tray works: Each successful throw also banks that number in a six-slot tray. Cashing in converts hands to line clears and empties only the dice used.
  • Hand tiers and line clears
    • Sets: 3-of-a-kind clears 1 line, 4-of-a-kind 2 lines, 5-of-a-kind 3 lines, 6-of-a-kind 4 lines.
    • Runs: 3 in sequence clears 1 line, 4 in sequence 2 lines, 5 in sequence 3 lines.
    • Three pairs: clears 3 lines.
    • Blackjack 21: clears 1 line if the six tray dice sum to 21.
    • 1 through 6 Straight Flush: counts as a run and 21. Clears up to 5 lines and is the biggest swing.
  • Timing and routing
    • Press Down to cash in. Waiting for a better hand risks a new row spawning while you hold.
    • Pre-build faces with B while scanning the field. Keep middle numbers 3 and 4 handy so your plan can pivot to runs or sets.
  • Discuss now
  • Do you prioritize survival clears or play greedy to finish a higher-tier hand before pressing Down?
  • Is the six-slot tray the secret sauce that makes this more replayable than a standard match game?
  • THROWING A DIE THAT DOESN’T MATCH SHOULD’VE MADE IT STICK
  • Modes and Structure
  • 1-Player ladder: 20 stages with increasing speed. You can set starting difficulty.
  • 2-Player versus: Each line you clear adds the same number of rows to your opponent. Optional handicaps add extra pressure per clear.
  • Tournament mode: Solo bracket against four CPU opponents. This is the easiest way to see the ending.
  • Discuss now
  • Multiplayer
  • Listener prompt
  • What is your favorite best-of format for tense sets?
  • Feel and Presentation
  • Readable dice faces with strong color coding. That clarity is why high speed is playable.
  • Music is energetic and short-looping. There is a title sound test and simple character flavor in the versus portraits.
  • Discuss now
  • Does the clean UI hold up or did we need more flair?
  • Tips, Tactics, and Skill Ceiling
  • Beginner
    • Start on difficulty 1 or 2. Favor 3- and 4-length runs or simple 4-of-a-kind sets. Treat 21 and 1-6 as bonus only.
  • Intermediate
    • Plan two throws ahead. Use quick cash-ins when the add-row timer is low. Keep tray flexibility with 3s and 4s.
  • Versus
    • Watch your opponent’s tray if visible to predict spikes. Quick 3-line cash-ins during their add-row timing can force a top-out.
  • Discuss now
  • What is one habit that instantly improves new players?
  • Sequel and Follow-ups
  • Palamedes II: Star Twinkles (Famicom)
  • Availability: Japan only on Famicom.
  • Design changes
    • Field rises from the bottom. You stand on the stack and lose if you get pinned at the ceiling.
    • NEW chain rule: you can only take a die equal to, plus one, or minus one from the last die taken, which both players influence.
    • Hands use 4 dice, so cash-outs are frequent and rounds swing faster.
  • Feel
    • Plays like a pressure cooker. Some players prefer the deliberate planning in Palamedes 1, others love the chaos in Star Twinkles.
  • which game produced the best two-player arguments?
  • Other versions
  • Game Boy Palamedes: Same core rules with a tighter window that often feels faster. Popular for portable sessions, but harder to read at max speed.
  • Microcomputer and Japanese computer ports exist. These are curios outside Japan and do not change the core rules.
  • Community chatter and collecting
  • Hidden-gem reputation: Frequently recommended in NES puzzle threads for quick two-player sessions.
  • Tournament talk: Many players mention that Tournament mode is the path to credits.
  • Sequel sentiment: Palamedes II is often called faster and nastier, with CPU swings that can steamroll inattentive players.
  • Collecting: NES cart is usually affordable. Famicom sequel is more niche but not rare.
  • Wrap-Up
    • What house rules would you add to freshen two-player night?
      • Banning 3 pairs?
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