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NES box art for Palamedes, the cover of NEStalgia episode 396

396 · Palamedes

▶ Game info
VerdictPlay it
GenrePuzzle
SeasonSeason 6
DeveloperNatsume
PublisherHot-B
September 26, 2025 · 53 min · transcript available

Palamedes is a frantic puzzle game where dice constantly rain down the screen, threatening to overwhelm you. You race left and right, changing your held die and firing it upward to match numbers and clear space. Line up combos at the bottom and unleash massive clears that wipe out rows in one satisfying blast. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Play it

Palamedes is a puzzle game about dice, and it is more fun than it sounds when we explain it. Instead of random pieces dropping on you, a wall of six-wide dice slowly descends from the top, and you choose which die to throw up at it. Match the dice and they land in a six-slot tray at the bottom, where certain arrangements count as poker hands and clear lines.

Why we liked it

  • You pick your own piece. Tetris hands you the next block. Here you press B to step a die through one to six, and the choice is the game. Our tip: cycle in the order you need instead of looping back for the closest die.
  • The hands. Three of a kind, four of a kind, one through six in order (five lines), even a 21 that works like blackjack. We were stunned that the 21 clears only one line. Mike and Joe settled on three pair as the sweet spot, easy enough to build and good for three lines.
  • Two-player is the real game. Lines you clear go over to your opponent, so a six-line deficit can flip to seven nothing in one good hand. Mike beat Joe handily, then shared the three pair trick, and Joe started winning. Mike keeps apologizing to Sean for playing without him.
  • Clean look. Just your wall and theirs, no clutter. The six-across grid feels smooth, and the sprites reminded us of old Pokemon people. The rules are printed on the cartridge, which we loved.
  • Tournament mode. The bracket is a nice touch, and the computer opponents are no joke. One of the opponents is a dog named Nugget.

What's missing

  • Single-player can be brute forced. Throw dice at the wall without ever building a hand and nothing stops you. Sean said it lacks danger without a human opponent, and Joe only tried one-player during the recording.
  • No punishment for a miss. Fire the wrong die and it just vanishes instead of sticking to the wall.
  • Luck. A row of one color is almost free, so complicated hands can lose to rng.

Beyond the game

The manual credits Palamedes with inventing dice and also the alphabet, numbers, weights and coinage. Take that as you will. There is a Famicom sequel, Palamedes 2: Star Twinkles, where the field rises from below, you hold four dice instead of six, and each die must be one higher or lower than the last taken. We wished that were a mode.

The bottom line

Play it. Mike said he was happy he discovered it but it is an all-or-nothing action puzzler and not on the level of Balloon Fight, so no vote. Sean found a low skill ceiling, and Joe, who likes it more than Tetris, said it is too simple to hold his interest. None of the three voted it onto the Essential Games List. Best enjoyed with a friend.

Written from our conversation in this episode.

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