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NES box art for Muppet Adventure: Chaos at the Carnival, the cover of NEStalgia episode 395

395 · Muppet Adventure: Chaos at the Carnival

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 6
DeveloperMind's Eye
September 19, 2025 · 1 hr 10 min · transcript available

Miss Piggy has been "pignapped" by the sinister Dr. Grump; her Muppet friends come to the rescue. Kermit, Gonzo, Fozzie and Animal dash into Grump's mysterious fun fair in search for their pink companion. They must brave five rides in succession in order to take on the Grumpasaurus in the final carnival confrontation.Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Skip it

Miss Piggy has been pig-napped by Dr. Grump, and Kermit, Fozzie, Animal and Gonzo each ride a carnival attraction to collect a key before a final platformer stage with Kermit. It comes from High Tech Expressions, the Sesame Street games people, and it plays like they forgot a game needs designing. The best thing here is the box art, which looks like a comic book cover.

What's wrong with it

  • You are dropped in with no setup. Pick a ride and it is already underway. Sometimes Kermit's level spawns him on a damaging log or rock and he loses lives before you have touched anything.
  • Long, with nothing in them. The rides auto-scroll or crawl along for eight to ten minutes with no sign of progress, so we kept wondering whether we were missing something. Miss the key at the end of the rowboat run and you start the whole stage again.
  • Little carnival, less chaos. Animal's car has no turns, no time limit and no reason to go fast, so the optimal play is to inch along. The flags look like banana peels and the cherry bombs look like cherries, so the game has you grabbing the wrong things.
  • Fozzie's maze is barely a maze. The walls are hard to read and the three prizes you need just spawn in, and nobody tells you to collect them. Menus work like the Sesame Street games: any button just cycles the cursor, and walking feels the same.
  • Jank, not difficulty. Getting stuck on a rock while your health drains, being shot from off screen. Jank folder material.

What's not terrible

  • Gonzo's space ride. Thrust and momentum, a little Asteroids, a boss that "poops out the key." It was the best of the four and showed they might have been onto something.
  • "Rides" instead of lives. Muppets don't die, they just take another trip on the ride. Easily the most personality in the game.
  • Tickling Grumposaurus. In the last stage Kermit holds a feather and tickles the boss's armpit until it topples over. It respects the Muppets and it made us laugh.

Beyond the game

The game started on Apple II and Commodore 64, and it shows. The back of the box promises you will "jump, leap, hop and charge," which barely happens. High Tech Expressions also made Orb 3D, Remote Control, Win, Lose or Draw and Chess Master, and this was their first real platformer stage. The world record is in the mid-20 minutes, because there is no trick beyond playing everything and grabbing the keys.

The bottom line

Skip it. We all said it was not essential. Sean said it was the first time "shovelware" crossed his mind, and Mike called it next level bad and lazy. It is a shame, since this might have been the one shot at Kermit and friends as a Nintendo mascot platformer with different abilities.

Written from our conversation in this episode.

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