NEStalgia

← All episodes

NES box art for Fun House, the cover of NEStalgia episode 422

422 · Fun House

▶ Game info
April 3, 2026 · 38 min · transcript available
About the game

Fun House is a 1991 action video game based on the US version of the television show Fun House. It was released in North America for the Nintendo Entertainment System and MS-DOS with significant differences between the two.

From Wikipedia: Fun House (video game) (CC BY-SA 4.0)

Our verdict: Skip it

We expected a game set inside a carnival fun house. Fun House is actually a Fox kids' game show hosted by J.D. Roth, a cheaper cousin of Double Dare with a Legends of the Hidden Temple-style finale, and its NES game ignores the show almost entirely. Sean, Joe and Mike spent a lot of this episode on the show (Sarah Gilbert turns up as a child contestant) before getting to the actual cartridge, which is a top-down maze game starring a kid on skates throwing tomatoes at targets.

Why it was briefly fun

  • Tank controls that grow on you. One button accelerates, the D-pad turns, and everything slides. We were put off at first, then couldn't picture it working with a normal D-pad.
  • Hunting blind. You only see a few tiles at a time, so each room is a search. Targets are numbered and must be hit in order, so stumbling on seven, eight and nine before one is a real setback. A room starts with 30 seconds, and extra clocks and hits add more.
  • Good early pacing. Level titles hint at the layout, and the first floors add numbered targets, tomato turrets (which knock you off course instead of killing you) and momentum pads at a nice clip.
  • The stage-clear music. We threw Real Time Associates a bone: it sounds like a game show.

Where it ran out

  • The ideas stop. The evolution tapered off after the second floor, and by the third we were waiting for a different mini-game that never came. There are 72 rooms, though the fastest route needs only 32, and there are no passwords.
  • Eight angles. You can only fire in eight directions, so distant targets are routinely just off your line.
  • No show left in it. No trivia, no slime or glop, no messy obstacle course. Only J.D. Roth congratulating you after each room.
  • The back rooms. The empty space beyond the maze is filled with ball-pit shapes and the letters F and H. It gave us creepypasta vibes, and Mike claimed he was absolutely spooked.

Beyond the game

The manual opens with "You're trapped in the Fun House," warns you to avoid exposure to water, and tells you to switch the console off before inserting the cartridge. We also all admitted we had never done that, which turned into a shared moment of dread. Real Time Associates is, in Joe's words, the most corporate-sounding developer name, and the show was only about two months from cancellation. Sean wondered if it began as a game looking for a license.

The bottom line

Skip it. Joe voted first, thanks to a deal in which Sean handed over his turn in exchange for $200,000, and said he didn't regret trying it but wouldn't play it again. Sean said it might have been a decent Flash game in 2006, but wouldn't last 32 levels, let alone 72. Mike made a roundabout case: a strange maze game wearing a game show costume. All three said no, so it stays off the Essential Games List.

Written from our conversation in this episode.

← Advanced Dungeons and Dragons: Heroes of the LanceG.I. Joe: A Real American Hero →