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NES box art for The Silver Surfer, the cover of NEStalgia episode 399

399 · The Silver Surfer

▶ Game info
October 17, 2025 · 53 min · transcript available

The Silver Surfer has been summoned byGalactus. The Magick Dimension are trying to break through into the universe and their coming will end all life. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Skip it

Silver Surfer comes from Software Creations, published by Arcadia Systems. It is a shmup with alternating side-scrolling and overhead stages, and its reputation online is as a brutal game, mostly thanks to the Angry Video Game Nerd. Mike, Sean and Joe played it. We found it better than that reputation and still wouldn't send you to it.

What works

  • Orbs. The option orb sits in front, beside or behind you. The rear spot is situational, but some levels send enemies from behind, and a couple of bosses die faster if you place it well.
  • Level rhythm. Each villain gets three sections: a long side-scroller, a shorter overhead one with a twist, then a short run into the boss. Nothing drags, and the backgrounds have real detail instead of one repeated tile set.
  • The music. Tim Fallon's main theme might be our favorite of his so far, and it actually makes you want to play. We wanted the groovy interlude between sections turned into a full song.
  • Turbo. With a turbo controller the spongy early enemies die quickly and it plays like a real shmup. We all played that way and figure we've earned it.

What doesn't

  • The hitbox. The surfer is bigger than the Vic Viper, and the thin tip of the board counts as part of you. Clip a wall with it and he tumbles off. At that slow speed it feels like bumping into something, not exploding, which makes dying feel unfair.
  • Foreground or background? The palettes never tell you what is solid. We dodged things that weren't there, and slammed into scenery that looked harmless. Some enemies spawn where you can't react until you've died once.
  • A weak cosmic being. Until the F, B and S letters and orbs trickle in, he is slow and every enemy is a sponge. The cannons and ghosts alongside the dinosaurs felt random, and we wanted more Jack Kirby cosmic scale.
  • A story that fizzles. Galactus sends you for six parts of a device from the magic domain and never says what it does. Then he takes it, and the surfer just says he will keep it somewhere safe. The final boss is an unidentified purple figure who barely shoots, and we compared him to Marauder Shields.
  • No speed. The music is frantic while the surfer drifts, and the backgrounds do nothing to suggest motion.

Beyond the game

Press up on both controllers at the title screen for a password screen with stage select, invincibility, extra continues and options for a second and third quest. Nobody knew what those quests do. You pick stages Mega Man style, but beating a boss gives you nothing, so order barely matters.

The bottom line

Skip it. All three of us voted against it, so it stays off the Essential Games List. It isn't close to the bottom 20 NES games we've played, the controls are serviceable, and with turbo you may enjoy it. But the hitbox and unreadable backgrounds frustrated us the whole way through, and even shmup fans will find it tough.

Written from our conversation in this episode.

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