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NES box art for WWF Wrestlemania Challenge, the cover of NEStalgia episode 401

401 · WWF Wrestlemania Challenge

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 6
DeveloperRare
PublisherLJN
October 31, 2025 · 43 min · transcript available

WWF Wrestlemania Challenge features many of the WWF greats, such as Ravishing Rick Rude, The Big Boss Man, Andre The Giant, "The Macho Man" Randy Savage, Hulk Hogan, "Hacksaw" Jim Duggan, Brutus "The Barber" Beefcake, and The Ultimate Warrior. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Skip it

Only Mike and Sean were on this episode, though Mike had played exhibition and tag matches earlier with Joe. The game follows the first WWF WrestleMania with an isometric view and eight superstars, and it adds the first "yourself," a wrestler you name who is supposed to be you. We liked seeing guys we grew up watching. We never felt like we were pulling off their moves.

What works

  • The first self-insert. Mike called it the earliest "you" in a video game. There is no create-a-character, only a stand-in with a theme song that means nothing to you, but the idea clearly mattered. Andre has the best sprite on the cart, with real weight.
  • Animations. Grapples and top-rope moves look good, and Macho Man's elbow is great. The ring is so big he seems to fly halfway across it.
  • Modes. There is one-on-one, tag where your partner can roam, and a Survivor Series three-on-three elimination with one partner in at a time. The title run goes from Hacksaw Jim Duggan through Big Boss Man, Ravishing Rick Rude, Brutus Beefcake, Andre, Macho King and Hogan to the Ultimate Warrior.
  • The ring-out count. Leave the ring and the ref counts to 10, so you can run back in at eight.

What doesn't

  • Camera and screen. Everything is small, the ring is too big for the sprites, and there's a big black area to wander into. The health meters are built into the ring, a tasteful idea, but when the view pans you can lose sight of your health and your opponent's.
  • Diagonal attacks. Isometric view means you hit along diagonals, and for a few rounds you look like a drunk punching air. Strikes leave you open to a hold or a suplex, and the computer interrupts almost anything.
  • No comeback. The only way to turn things around is walking away to recover stamina. The double-tap sprint never leads to rope bounces. The computer gets up from a knockdown fast, so lining up a top-rope move on a downed opponent rarely works.
  • No showmanship. No entrances, no Hogan shirt rip, no Bobby Heenan beside Andre. We wanted steel steps, a barricade, and a story mode instead of a ladder.
  • Samey roster. The only real difference we found is that Andre can't get on the ropes, yet everyone can slam him.

Beyond the game

Hogan was already slipping: the Ultimate Warrior was the new face after WrestleMania VI, and Hogan takes a few presses to scroll to. We also puzzled over Macho Man's Pomp and Circumstance theme, and guessed WWF kept power-ups and cartoon mechanics out of its games to protect the sport's image.

The bottom line

Skip it. We both voted it off the Essential Games List. Mike said it was probably a good time in 1990 and an improvement on the first game, but not enough to return to with so many better wrestling games around. Sean called it an improvement over most wrestling games and said that shows how far the genre had to go. He still adds a point for any game with Macho Man.

Written from our conversation in this episode.

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