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NES box art for Digger T. Rock, the cover of NEStalgia episode 406

406 · Digger T. Rock

▶ Game info
VerdictSkip it
SeasonSeason 6
DeveloperRare
December 5, 2025 · 38 min · transcript available

Digger T. Rock, a brave little miner who dares to dig where no shovel has gone before! He just loves to uncover underground wonders. And he dreams of discovering a buried city bursting with golden treasures and ancient relics. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Skip it

Digger T. Rock is a Rare game, and we spent the first few minutes on the name, the baby-faced hero and his garden-trowel shovel. You drop into a cave, find the pillar switch, then have 60 seconds to reach the exit door before it closes. Mike, Sean and Joe were on this one. It is pleasant and flawed, and nothing in it made us want to push it.

What it does

  • Scout, then sprint. The clock only starts when you hit the switch, so you walk the level first, build a map in your head, and collect what you can before the run. That planning is the best part. It felt like a puzzle platformer with no exact puzzles, closer to a few fluid solutions than to Adventures of Lolo.
  • Ladders and dynamite. You lay rope ladders, can chain two together, and fall to your death if you skip them. It felt like discovering the physics instead of following a script, and it reminded us of Spelunky.
  • Digging that mostly isn't. Every action is some version of the shovel, but sand only matters when it drops a boulder. Once cleared, you walk through it as if it were still solid. Mosquitoes follow the paths you dig, so narrow, winding tunnels keep you safer.
  • Charming characters. Digger and the enemies are clean, colorful little sprites, and the shimmy into a crawl space is smooth. Death is a puddle that leaves your clothes behind.

What wears us down

  • A cave you can't read. Climbable walls, solid ones and hidden items all look the same, and some secrets are a single tile with no clue.
  • The rocks choose for you. Throwing rocks and swinging the shovel share one button, and the game decides by distance. Stand far enough from an enemy and you waste a precious rock, and you can never deselect them.
  • Extra work. The optional gems, ladders and dynamite turn out to be necessary later, so each level starts with a long look around. The shovel reaches about three pixels, so fights never went well.
  • Too much game feel. A turnaround animation makes you press the button again before you move. The Mario-style slide suits big jumps, not this, and the later ice level adds little since you slide all game.

Beyond the game

The final boss is a dinosaur (or dragon, or in our ruling a platypus). You blow back the first ones with dynamite, but the last only gives way to a diamond, so running out of gems means you're done. The ending says "To be continued" while Digger falls and looks upset, with no friends anywhere in the cave, which we read as a sad kid story. Sean thinks it influenced Spelunky, though Spelunker from September 1987 already had the ghosts. It is on Rare Replay.

The bottom line

Skip it. We all voted no on the Essential Games List. The complaints were boring level starts, collecting that feels optional but isn't, and a game that is fine but forgettable. Joe had the most fun, calling it very flawed but very charming and close to a play it, though not essential.

Written from our conversation in this episode.

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