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NES box art for Jackie Chan's Action Kung-Fu, the cover of NEStalgia episode 409

409 · Jackie Chan's Action Kung-Fu

▶ Game info
VerdictEssential
SeasonSeason 6
PublisherHudson Soft
December 26, 2025 · 46 min · transcript available

Jackie Chan and his twin sister Josephine were great kung fu fighters in China and trained under a great master. One day when Jackie and Josephine were out walking, the Master's great enemy, The Sorcerer, appeared. The Sorcerer had come to rule over China and knew the twins would stand in his way, so he cast a spell to make Josephine disappear. Now it's up to Jackie Chan to follow after the Sorcerer and battle his minions in order to rescue his sister and save China. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Essential

Jackie Chan's Action Kung Fu is a 1990 side-scrolling action platformer in which a chibi Jackie rescues a sister he does not have (he has two half-siblings, neither named Josephine) from a wizard. Sam was out, so this was Mike, Sean and Joe. After a long run of games we had little good to say about, it was a pleasant shock.

What makes it work

  • Clean, readable art. The sprites are big, but flat colors and crisp edges make everything easy to read. We compared it to why cel-shaded PS2 games age better than the ones chasing detail. Even the tigers look too cute to punch, until they come at you.
  • You feel like Jackie. Punches and kicks have reach and generous hitboxes, and enemies are placed deliberately instead of respawning forever. Most die in one hit, so the five long stages (really several stages each) move quickly. Dirty Harry, by contrast, felt terrible to control.
  • Moves you can see. Punch a frog and it burps up a temporary special move. The interface shows a little drawing of the backflip, air kick or somersault instead of a letter. Hold up and attack to trigger it, a Castlevania trick that spares you button combos.
  • Forgiving in smart ways. Falling in water is not a pitfall, you swim back out. The health bar is generous. It still takes pattern recognition, so it is welcoming without being easy.
  • Personality. The game over screen has Jackie holding a big brown thing (poop? an acorn?) that flattens him once your continues are gone.

What doesn't

  • Continues. Our one real complaint, and the flaw Joe says bugs him. There are no lives, only continues, and running out sends you back to the very start. We wanted unlimited continues or a restart at the level's beginning. Odd detail: a continue drops you on the screen where you died, so it behaves like a life.
  • Clouds from nowhere. The cloud-hopping bonus stage feels like another game, and we asked where the martial arts are. Almost nobody you fight is a person until the end, where a Dragon Ball-looking fighter shows up.
  • Thin underneath. Sean's worry, and Mike's, was that beyond the polish there isn't much there.

Beyond the game

The TurboGrafx-16 version was developed alongside this one, not ported. Its Jackie looks more like Jackie, but the added enemies slowed down a game that was very fast on the NES. We also toured the other Jackie games: MSX movie tie-ins, Fists of Fire, the PS1 Stunt Master with his face stretched over polygons, and a Rush Hour 3 Java game.

The bottom line

Essential. In the Essential Games List vote Mike said yes first, Sean said it is a very good Play it but would not give a second vote, and Joe supplied that second vote. Two votes put it on the list. Joe may remove it later if it fades. Mike's case is that it is as fun moment to moment as the original Super Mario Bros.

Written from our conversation in this episode.

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