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Cover art for Jackie Chan's Action Kung-Fu

409 · Jackie Chan's Action Kung-Fu

December 26, 2025 · 46 min · transcript available

Jackie Chan and his twin sister Josephine were great kung fu fighters in China and trained under a great master. One day when Jackie and Josephine were out walking, the Master's great enemy, The Sorcerer, appeared. The Sorcerer had come to rule over China and knew the twins would stand in his way, so he cast a spell to make Josephine disappear. Now it's up to Jackie Chan to follow after the Sorcerer and battle his minions in order to rescue his sister and save China. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

  • Jackie and his sister Josephine are tough on Tyrants
  • First off - Jackie Chan does not have a sister named Josephine. He has two half siblings. Sister and Brother
  • Tough on Tyrants - Does anyone not have that stance?
  • What Jackie Chan Was Doing Around 1990
  • Film career context By the time this game hit in late 1990, Jackie Chan was already a gigantic star in Hong Kong and much of Asia, known for combining slapstick comedy with elaborate, dangerous stunts. Films like Project A, Police Story, and Armour of God had cemented that "I will actually hold onto this this bus for real" persona.
  • Immediate pre game period (late 80s)
    • Police Story 2 (1988) and Dragons Forever (1988) continued his modern cop and ensemble action streak. Wikipedia
    • Miracles (1989) put him in a period gangster setting, again as star and director. Wikipedia
  • Right around release (1990–1991)
    • Island of Fire (1990) had Jackie in a grim prison action film. Wikipedia
    • Armour of God II: Operation Condor (1991) followed shortly after, sending him on a globe trotting treasure hunt with huge stunt sequences. Wikipedia+1
    • Internationally, he was still in that odd space where he was a legend in HK cinema, but mainstream American breakout hits like Rumble in the Bronx were still a few years out. Wikipedia+1
  • Why this matters for the NES game The Jackie on screen in 1990 is incredibly physical, improvising with props, and constantly one bad step away from breaking his neck. The NES Jackie cannot throw ladders or slide down buses, but the game leans into:
    • Athletic movement and clean, readable hits.
    • A light, comedic tone instead of grim violence.
    • A hero who keeps getting back up after absurd punishment, just like his film persona.
    1. General Overview – NES Version
  • Elevator pitch Side scrolling action platformer where you control Jackie Chan, knocking around cartoon martial arts enemies across five stages to rescue his kidnapped sister from an evil sorcerer. Developed by Now Production and published by Hudson Soft, released on NES in December 1990 in North America, with later Famicom and PAL releases. Wikipedia+1
  • Basic feel Chunky, responsive action with big sprites, generous hitboxes, light combo juggle vibes, and very few cheap deaths compared to other NES action games. The difficulty sits more in pattern learning and managing your limited continues than in perfect jumps.
  • Offbeat question for this section
  • If you swapped the label and told people this was a lost Adventure Island spin off, would anyone immediately say "No, that is obviously Jackie Chan"?
    1. Story & Objective
  • Set up Jackie and his twin sister Josephine are training, when the Prince of Sorcerers swoops in, zaps Jackie, and kidnaps Josephine. Jackie recovers in a field outside town and begins a five stage march to punch through monsters and rescue her, ultimately taking down the sorcerer himself.
  • Overall objective Clear five linear stages, each capped by a boss, while collecting orbs, power ups, and bonus continues. Stages move left to right or sometimes vertically, ending in a big set piece encounter before Jackie advances to the next region of China.
  • Tone The plot is straight heroic kung fu fantasy, but the presentation is cute: Chibi Jackie, frogs carrying rice bowls, and goofy enemies like kappas and tigers. It is very "Saturday afternoon Hong Kong cartoon filtered through NES chibi" rather than gritty Police Story (a movie he was in). Wikipedia+1
  • Offbeat questions for this section
  • Does knowing he was doing prison break movies and Nazi gold treasure hunts at the time change how you read "Prince of Sorcerers steals my twin sister"?
    1. Core Gameplay Loop & Level Structure
  • Basic loop
    • Walk, jump, and kick through enemy filled stages.
    • Smack frogs for power ups and rice bowls.
    • Collect green orbs to recharge life and your special beam.
    • Reach the boss, learn their pattern, repeat for five levels. Wikipedia+2Codex Gamicus+2
  • Levels Strategy guides and playthroughs generally frame it as:
    • Stage 1: Grasslands and basic platforms, introductory boss.
    • Stage 2: Mountain area with fire and lava style hazards. StrategyWiki+1
    • Stage 3: Ice and snow themed area with slippery footing and yeti type enemies. Tropedia+1
    • Stage 4: More fantastical temple and statue heavy set pieces.
    • Stage 5: Final castle / lair leading to the sorcerer and his giant spider form. Tropedia+1
  • Bonus stages
    • Hit a bell in a stage to warp to a 30 second bonus game.
    • These usually have Jackie bouncing on clouds or pummeling statues to rack up points.
    • After time is up, points are converted into extra lives and special attacks. Wikipedia+1
  • Only if you played The bonus stages feel almost like a proto "WarioWare warmup": weird, self-contained challenges that break up the otherwise straightforward brawling.
  • Offbeat questions for this section
  • Which bonus game feels more "Jackie": cloud hopping for prizes, or punching a wall of statues for pocket money?
  • Is there a set piece in any of the levels that could rival his cinematic demonstrations?
  • Is five stages the perfect length for this sort of game, or does it feel like a world tour that got cut short for cartridge space?
    1. Controls, Combat & Special Moves
  • Controls Standard NES layout:
    • D pad: move and crouch.
    • A: jump.
    • B: attack.
    • Certain combinations trigger spin kicks and uppercuts depending on your power ups.
  • Combat flow Jackie has a short range punch and a flying kick, with a few special moves obtained via power ups. Unlike many NES action games, his attacks feel fast and give you a bit of stun on contact, so you can bully crowds if you keep moving. Wikipedia+2RetroGame Man+2
  • Beam attack and power ups
    • Hitting frogs can drop special scrolls that grant limited use special moves (stronger kicks, area attacks, etc). You can only hold one at a time.
    • Jackie can also charge a beam like attack that fires a ranged blast up to five times before needing more orbs. SO HE IS A SAYIN WARRIOR TOO?
  • Orbs and continues as part of the combat rhythm Most defeated enemies drop green orbs that refill both life and beam shots once you hit 30, but kills with beam attacks do not drop orbs. So there is a constant small decision: use your ranged beam now and lose a potential refill, or grind it out with fists to build your stocks.
  • Offbeat questions for this section
  • If you mapped these moves onto a fighting game, would Jackie’s NES kit read more like a Street Fighter character or a Mario who wandered into the wrong game?
  • Game over acorn The Game Over screen shows Jackie struggling to hold up a giant acorn labeled "Game Over". If you burn all continues, you see a longer version where he fails and gets squashed under it, then get booted back to the title screen. game-over-dex.fandom.com
    1. Difficulty, Pacing & Fail States
  • Checkpoints and flow Stages are broken into segments with respawn points, so you are rarely kicked too far back. Combined with the continue system and bonus game padding, it feels tuned for kids to eventually see the ending rather than to eat all their allowance.
  • Offbeat questions for this section
  • Is this secretly a great "first real action game" to hand to someone who only knows Mario, since it lets them feel powerful without savaging them?
  • Which is more demoralizing: losing a run to the sorcerer at the very end, or blowing all your continues on the penultimate boss and never even seeing him?
    1. Graphics & Sound
  • NES vs TurboGrafx look The TurboGrafx-16 version has more detailed, slightly more realistic art and larger sprites, while the NES version feels a bit more chunky and toy like.
    1. Sequels, Cousins & Other Jackie Chan Games
  • Not literal sequels to Action Kung Fu, but the broader Jackie-verse in games.
  • Tons of MSX games based on his movies jackiechan.fandom.com+1
    • Cannon Ball II, Project A, Spartan X, The Protector, The Police Story, Project A 2 on MSX and related platforms in the mid 80s, riffing directly on his films.
    • Often simple side scrollers or beat em ups inspired by specific movies.
  • Arcade presence jackiechan.fandom.com+1
    • The Kung-Fu Master Jackie Chan / Jackie Chan in Fists of Fire (1995), a 2D digitized sprite fighter where multiple versions of Jackie are boss characters.
      • One of those Mortal Kombat digitized games
  • 8 and 16 bit console era jackiechan.fandom.com+1
    • Spartan X 2 on Famicom (1991) is the only other Jackie Chan game on 8 bit.
  • Later console titles jackiechan.fandom.com+2V Lists+2
    • Jackie Chan Stuntmaster (PS1, 2000): 3D beat em up about stunt work and city brawling.
    • Jackie Chan Adventures: Legend of the Dark Hand (GBA, 2001) and Jackie Chan Adventures (PS2, 2004), based on the animated series.
    • Jackie Chan Studio Fitness: J-MAT / PowerBoxing for XaviXPORT, where Jackie becomes your motion control workout coach.
    • RUSH HOUR 3 was a java game where you have to complete stunts for the movie
    • SHAOLIN VS WU TANG 1 and 2
  • Now we find out if Jackie Chan's Action Kung Fu can pull off one last stunt and land on the ESSENTIAL GAMES LIST."
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