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NES box art for Ninja Crusaders, the cover of NEStalgia episode 411

411 · Ninja Crusaders

▶ Game info
VerdictPlay it
GenreAction
SeasonSeason 6
DeveloperNMK
January 9, 2026 · 49 min · transcript available

A force of alien invaders has descended upon the Earth and has wiped out humanity for the most part. Some ninjas survived the onslaught, however, and two ninjas in particular, named Blade and Talon, are assigned to rid the planet of this alien menace. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Play it

Ninja Crusaders is the third ninja game in a row, and it has nothing to do with the Crusades. It is a 1990 side-scroller in which Talon and Blade fight an alien invasion (the robots look like they came with it) by turning into animals. Mike and Joe had played it in their two-player marathon and wrote it off as a plain, cheap ninja game. They never held down the B button, so they never transformed. Read the manual, we say.

What we liked

  • The transformations. Hold B for a moment and your weapon decides the animal. The shuriken makes you a tiger, a fast, low, high-jumping brawler that felt like a different creature, not a reskin. A bo staff makes you a falcon, which attacks nothing but lets you skip a whole stage. The sword gets you a dragon for a few seconds, invincible and fire-breathing, once per sword. Tying forms to weapons means you never get the best of both.
  • Fair one-hit deaths. Stages run a minute or two once you know them, and you get unlimited continues. Dying costs you the stage, not the game. We expected to hate that and mostly did not. The deaths felt like our fault: a projectile, an enemy kept alive too long.
  • Smart design touches. Later the game stops handing out falcon and dragon pickups so you can't skip everything, and you must save a sword if you want the dragon.
  • Built for two. If one player dies while the other lives, you respawn beside them. Alone is lonelier and harder, and the design points toward co-op.

What held it back

  • Underwhelming bosses. Lazy patterns, a token Xenomorph, and a final boss we nearly missed because he did not look like one. The UFO fight, which speeds up as it goes, was the exception.
  • Difficulty spike. Around stage four the enemies get faster and more numerous, and an aircraft carrier turns up. Sean felt enemies never settle into a rhythm, which makes the world feel slightly off, though Joe found the layouts deliberate and fair.
  • No journey. The ten stages are really five with a one and a two, and the story lives in the manual, where the Ancient Ones give two ninjas animal powers.

Beyond the game

There were no sequels. NMK, the developer, moved on to arcade shooters like Thunder Dragon and Blackheart.

The bottom line

Play it. In the Essential Games List vote Joe said Essential and Mike and Sean said Play it, so it fell short of the two votes it needed. Mike called it one third of a great game, though he might raise it again at the best-of. Joe's case: one of the better platformers we have played in a while.

Written from our conversation in this episode.

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