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NES box art for Super Mario Bros / Duck Hunt, the cover of NEStalgia episode 139

139 · SUPER MARIO BROS / DUCK HUNT

▶ Game info
VerdictSkip it
GenreAction
SeasonSeason 4
DeveloperNintendo
PublisherNintendo
October 2, 2020 · 51 min · transcript available

Hot off the heels of our Super Mario Bros. 2 episode we finally take the time to review Super Mario Bros. 2!

SHOW NOTES

Episode 4 - DUCK HUNT

Episode 17 - SUPER MARIO BROS.

NES ACTION PACK

Super Mario Bros. 2 Japan Longplay

World D

Our verdict: Skip it

Nintendo made and published this 1988 combo cartridge, with Super Mario Bros. and Duck Hunt on one cart. All four hosts were there, Mike, Sean, Joe and Sam, after two episodes with just Mike and Sean. We have talked about Super Mario Bros. in almost every episode, so much of this one became a detour into Super Mario Bros. 2 Japan. The combo itself stayed off the Essential Games List.

The combo

  • Classics in one box. Sean said they defined owning an NES, and bundling them is a cheap way to bring in people who hadn't bought one yet. Duck Hunt is frozen in time, and Joe still absolutely loves it.
  • Easy math. We figured the cart goes for about 99 cents, against roughly $8 and $12 for the two games separately. Bootleg carts like 52 in 1 are a better deal on paper, though you wonder what you would do with 2,000 versions of Solitaire.
  • The fever dream. We pictured a mash-up: one player is Mario, another shoots enemies with the Zapper, the Koopas are "turtle ducks," and Bowser giggles at you like the dog.

The detour: Super Mario Bros. 2 Japan

We played it as a surprise for listeners, since we had just played the American Super Mario Bros. 2.

  • A ROM hack. It is an expert mode with no friendliness in the design, as if Nintendo was angry that people were good at the original.
  • It punishes exploring. The first obvious pickup is a poison mushroom that kills you, a spring and some warp zones send you back to the start, and a hidden block is the only way past an unjumpable chasm in 2-2.
  • Eight clears for more levels. Beat it eight times in a row without resetting and worlds A through D unlock, another 16 levels. It sounds like an April Fool's joke. The ending pays 100,000 points, which we compared to points for Gryffindor.

Nobody beat it. Howard Phillips, quoted in the episode, called it "Undeserved punishment."

The bottom line

Skip it. The combo cart stayed off the Essential Games List, though the vote split. Super Mario Bros. and Duck Hunt are already on the list separately.

Sam and Joe said yes. Sam called it a great incentive for people late to the NES, and it was the first NES game he played. Joe liked that you don't have to switch cartridges, and admitted it was a "cop-out answer." Sean and Mike said no: a cart should not get on the list just because it holds two essential games, and Mike called himself a "snooty collector."

We would not have put Super Mario Bros. 2 Japan on the list either, though it was ineligible. Joe called it essential only for Mario fanatics, and Sean called it an expansion pack.

Written from our conversation in this episode.

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