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NES box art for Kiwi Kraze: A Bird-Brained Adventure, the cover of NEStalgia episode 454

454 · Kiwi Kraze: A Bird-Brained Adventure

▶ Game info
November 13, 2026 · 43 min · transcript available
About the game

The NewZealand Story is a 1988 platform video game developed and published by Taito for arcades. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki, a kiwi who must save his girlfriend and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. It was followed by two remakes.

From Wikipedia: The NewZealand Story (CC BY-SA 4.0)

Our verdict: Skip it

Software Creations made this NES version in 1991, working from Taito's 1988 arcade game, and Joe was out, so this was just Mike and Sean. Tiki the kiwi is the one who got away when Wally the walrus made off with his friends, and now he has to free them one cage at a time. Everywhere else it is The New Zealand Story. Only here is it Kiwi Kraze, a Bird-Brained Adventure, and we agreed the new name is perfect.

A maze with gravity

  • Find the cage. Stages scroll in every direction and the only goal is the caged kiwi. There is no key and no enemy count to hit, and an arrow keeps pointing the way, so you cannot really get lost. Nothing ever branches into a dead end.
  • Avoid everything. Enemies only hurt you with their projectiles, apples are a side note, and the game discourages interaction. We described it as an animated maze, and the whole thing feels like how a first-time game designer might design a game.
  • So much yellow. Half the visuals are shades of yellow, and Tiki is yellow too. Running water never animates, which makes the stages feel like a drawn maze.
  • The balloons. Tiki is a flightless bird who flies about 90 percent of the time on sheep-head balloons, which seemed like a missed joke. The double balloon is very slow, the duck balloon, which looks like a turtle, is twice as fast and runs you into more spikes, and the joystick one lets you steer with the D-pad but lasts at most a stage.

The few good ideas

The first boss is a whale that swallows you, and you fight it from inside while it flickers from damage. It was the first moment that made us think. Tiki also gets a scuba costume in water, the one whimsical thing in the game, though the water levels are slower still. Wally at the end floats around shooting a t-shirt cannon in the exact same arc every time, and you just pop his balloon.

Odds and ends

Taito's idea was a follow-up called Crazy Balloon Part 2. In the arcade version, dying in certain places sent Tiki to a playable heaven, and that did not make it to the NES. The music is a soundtrack of remixed arcade themes, but there is only one song across all 20 levels. Tiki never got a proper follow-up, only cameos in other Taito games, a 2007 DS game that IGN gave a 5.9 and Eurogamer a 6, and a 2026 Steam remake with mixed to negative reviews. The arcade original is $7.99 on Arcade Archives.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, and we agreed it is simply not essential. What it asks you to do just was not interesting to us: no real puzzle, a vehicle that is not fun to control, and a brighter arcade version we would rather watch. The best thing to say is that it reminds us New Zealand exists in a pre Lord of the Rings world of video games.

Written from our conversation in this episode.

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