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NES box art for Harlem Globetrotters, the cover of NEStalgia episode 448

448 · Harlem Globetrotters

▶ Game info
VerdictSkip it
GenreSports
ReleasedMarch 1991
SeasonSeason 7
DeveloperSoftie
PublisherGameTek
October 2, 2026 · 35 min · transcript available
About the game

Harlem Globetrotters is a sports video game published by GameTek for MS-DOS compatible operating systems in 1990 and the Nintendo Entertainment System in 1991. The player controls the Harlem Globetrotters basketball team. A Sega Genesis conversion was planned but never released.

From Wikipedia: Harlem Globetrotters (video game) (CC BY-SA 4.0)

Our verdict: Skip it

Harlem Globetrotters is a licensed basketball game with almost no Globetrotters in it. Mike and Sean were on this one, with Joe out. The cartridge is Game Tech's, it takes up to four players, two per side, and that is about the only unusual thing here.

Why it disappoints

  • The menu fights you. Two splash screens you cannot skip, then a demo, then "press start to begin." Start takes you to a questionnaire where you press select to lock in each answer, and the last screen says "press select to begin Harlem Globetrotters basketball" even if you picked the generals.
  • Where is the showmanship? The manual made it sound like the Globetrotters could steer the generals, so you would play producer and stage the funniest plays. The game is not that. You get ordinary basketball with trick shots and passes for the Globetrotters, none at all for the generals, who are simply hard mode. The best trick we saw was a dunk with five or six mid-air flips that we could not trigger again. Most others are bounce shots and behind-the-back layups.
  • Rules nobody asked for. Why keep referees and shooting fouls in a game about bending the rules? The closest thing to a gag is the ref tripping on the way to the foul line, which got a real laugh the first time. Pressing B on the jump ball can pull his pants down.
  • Thin basketball. There is no block button, so a jump shot is nearly unstoppable. We could not grab a single offensive rebound, which turns the game into back-and-forth steals. The computer jumps to block at exactly the right moment, and the ball then bounces in front of you with no recovery.
  • One exhibition, then nothing. Finish and it says "that's it" and offers to start over. No playoffs, no other teams, no sequel. We wanted a pile of mini games, like keeping a ball spinning on a finger.

Worth knowing

Hype music during offensive possessions is the one thing the presentation gets right, and we had not seen it in other sports games. The whistling theme song is in there, one of only two tracks, which sent us into a barbershop conspiracy (red, white and blue ball, barber-pole spin, "Big Barber"). The manual also carries six pages of Game Tech ads, including a Talking Super Password that never came out and, as of 2026, has not even leaked as a ROM.

The bottom line

Skip it. We both voted no on the Essential Games List. Sean called it a pretty bad game that may as well be a demo of a launch-era NES basketball game. We felt the same: there are better basketball games and better ways to experience the Globetrotters, who did not list themselves as designers the way Bill Elliott did.

Written from our conversation in this episode.

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