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NES box art for Bill Elliot's NASCAR Challenge, the cover of NEStalgia episode 447

447 · Bill Elliot's NASCAR Challenge

▶ Game info
VerdictSkip it
GenreSports
ReleasedMarch 1991
SeasonSeason 7
PublisherKonami
September 25, 2026 · 35 min · transcript available
About the game

Bill Elliott's NASCAR Challenge is a video game developed by Distinctive Software and published by Konami and was released for MS-DOS, Amiga, Macintosh and Nintendo Entertainment System in 1991.

From Wikipedia: Bill Elliott's NASCAR Challenge (CC BY-SA 4.0)

Our verdict: Skip it

Bill Elliott's NASCAR Challenge is the first game to carry the NASCAR license, with the logo rebuilt in 8-bit on the title screen. Days of Thunder had the movie but not the license, so this is the first NES racer to try for the real thing. Only Mike and Sean were on this one, and neither is a NASCAR person. It is the most simulation-minded racer we have played on the system, and that is both its pitch and its problem.

What's impressive

  • It feels authentic. You tune your own car, and the manual gives a tip from Bill for each setting: spoiler, gearbox ratio, tire stagger. Pick manual and drive it as a manual. It feels better than most racers we have played, with a cockpit view, a rear-view mirror, and temperature and fuel gauges that all work.
  • The pit stop. The low-fuel alarm startled us, and after a lap of looking for something odd by the road we found the pit entrance. Then the view switches to top-down, Spy Hunter style, and you have to park in your own stall. Blow past it and you lose places.
  • Real detail around it. The credits list Bill Elliott under design and programming. Konami ran a sweepstakes where you mailed in a photo of your championship season score, and the winner got a trip to the 1992 Daytona 500, a meeting with Bill and, supposedly, a Ford Thunderbird. We doubted the car.

What gets in the way

  • A cold start. Our first turns were tailspins. It took six or seven races to get a feel for shifting and braking, and Watkins Glen is a bad place to begin. The manual is paragraphs with no diagrams, though a practice mode covers a few skills.
  • A thin career. Novice means you cannot crash, and Pro means rivals drive faster, not smarter. Beyond tuning there is little to unlock, nothing like Supercars' upgrade loop, so it plays like a game made to feed that sweepstakes.
  • Bill always wins. In every race we were in, he won handily.

Beyond the game

We wanted this engine with a looser, more arcade feel. It also has a Game Boy cousin, Bill Elliott's NASCAR Fast Tracks, which somehow keeps the first-person cockpit and mirror. We asked listeners whether we should cover NES-port Game Boy games on the Patreon show.

The bottom line

Skip it. We both voted it off the Essential Games List. It is a tech demo of what the NES can do, and a nice addition to the library for NASCAR fans, who finally got the real thing. But a simulation with this little content is not a game we would keep going back to, and Rad Racer and RC Pro-Am are still the more fun racers today.

Written from our conversation in this episode.

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