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NES box art for Super Cars, the cover of NEStalgia episode 445

445 · Super Cars

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 7
PublisherElectro Brain
September 11, 2026 · 28 min · transcript available
About the game

Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint.

From Wikipedia: Super Cars (CC BY-SA 4.0)

Our verdict: Skip it

Super Cars is the first top-down racer on the NES, and a competent one with a good idea inside a repetitive shell. Mike and Sean carry this episode. Joe recorded it too, but his file was lost, so the episode was edited to stand without him. The game started on the Atari ST and Amiga, and the NES version is published by Electrobrain.

What works

  • Drifting is the fun part. Brake and turn at once and you stall out. The trick is to keep accelerating and use the brake like a handbrake. Nailing an apex is satisfying, and because you see the right-angle turns coming from above, the game becomes taking each corner wide and cutting in.
  • The shop between races. Win and you get $20,000. Maxing out turbos, body and engine guarantees first place, but you will never afford the next car. The real game is spending as little as possible and still winning, and we liked working out our break-even.
  • The soundtrack. We forgot to mention it until the vote, then agreed it rips. Reviews of the NES version complained that the bass line from the computer tunes was dropped, and we still liked it on the small sound chip.

What doesn't

  • No sense of speed. The camera stays locked on your car, so everything glides along at the same pace. It is worst when you are alone, far ahead or far behind, with nothing to chase. A camera leading in your direction would have helped.
  • A new car is just a new color. The fastest car in the game is the first car, painted white. The dealer also won't sell you anything worse than what you own.
  • Missiles out of nowhere. Front and rear missiles, one use each, in a game of manicured foliage and patio furniture. Only you can fire them, and nobody else attacks you. Steering rivals into oil puddles works better.
  • Tracks blur together. You get five laps to learn courses that differ mostly in where the right angles fall.
  • Misleading numbers. We first read the car stats as prices and mileage, and thought we could afford everything.

Worth knowing

Supercars 2 came out a year later, computers only. It zooms the camera out and adds crossing track layers so more cars share the screen, but we called it much the same game.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it a "soft play it," something for five to ten minutes at a time, and still said not essential. Mike landed on no as well: the race-win-upgrade loop is where it falls short, even if the driving is decent. Joe's recording was lost, but Sean said he liked it more than Joe did, and Joe's vote was treated as already given.

Written from our conversation in this episode.

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