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NES box art for Metal Storm, the cover of NEStalgia episode 441

441 · Metal Storm

▶ Game info
VerdictEssential
SeasonSeason 7
DeveloperTamtex
PublisherIrem
August 14, 2026 · 47 min · transcript available
About the game

Metal Storm is an action-platform video game developed by Tamtex and published by Irem for the Nintendo Entertainment System (NES). Irem released it in North America in February 1991 and in Japan on April 24, 1992. The game is defined by its central mechanic of the player's ability to reverse gravity at will, upon which all of its levels and challenges are built.

From Wikipedia: Metal Storm (video game) (CC BY-SA 4.0)

Our verdict: Essential

It is the year 2501, the defense laser on Pluto has gone rogue, Neptune is already gone and Earth is next. You pilot the M308 Gunner, a giant mech with one trick: press up and jump together and you fall upward onto the ceiling, press down and jump to come back. Mike and Joe played it, with no Sean, and it was a pleasant surprise. We would still like to know why the mech on the box is white, blue and orange and the one in the game is salmon.

Why we kept playing

  • Every level is built around the flip. Doors flip with you, platforms you can only jump up through become landings once up and down trade places, and bosses want you on the ceiling for some weak spots and the floor for others. Near the end you ride two circling tanks, and a missed flip is death. Joe's comparison was Magician, which had a great system and no world around it. This is the reverse.
  • It reads clearly. Solid platforms look like stamped metal, and the two-layer parallax backgrounds, which took a custom mapper chip, separate foreground from background.
  • One hit, but fair. The death explosion is a great one, and the second try at any section usually shows you the answer. Six stages is the right length for a game where you die often. Combat is basic, wait for a turret to finish firing and then shoot it, and we were fine with that.
  • Power-ups that fit. Armor buys one extra hit. A shield you can aim, though lasers go right through it. A P that punches through surfaces, and a G that damages enemies while you flip. You hold only one at a time.
  • Easy to start. No manual needed and no training area, just platforming with light shooting around it.

Worth knowing

  • Stage two traps people. We both wandered up the infinite vertical scroll for a long time without noticing that walking right was the way forward.
  • The story was cut. The US cartridge switched off the cut scenes, though they are still in the code and Game Genie codes bring them back.
  • Press and price. Tamtex made it and Irem published it. It got the cover of Nintendo Power issue 22 with a 12-page guide, but sold badly. A complete copy runs about 525 dollars. Retro-Bit and Limited Run reissued the Japanese version in 2019, with the cut scenes and a color-correct mech.
  • A second quest brings tougher enemies, rearranged hazards and fewer power-ups.
  • IGN ranked it 46th best on the NES, which we took as an order to vote for it.

The bottom line

In the episode Joe voted it onto the Essential Games List first, and Mike followed, citing how easy it is to start, how rewarding it stays, and a difficulty you feel you can beat with enough hours. That made two votes out of two. Flipping gravity never goes stale, so if you like VVVVVV or want a short, sharp mech game, this is a good one to try.

Written from our conversation in this episode.

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