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NES box art for Deadly Towers, the cover of NEStalgia episode 60

060 · DEADLY TOWERS

▶ Game info
VerdictSkip it
SeasonSeason 3
DevelopersLenarTamtex
PublisherBrøderbund
March 22, 2019 · 49 min · transcript available

The game where the towers are deadly and the gameplay even deadlier. Try to remember what “fun” is after playing this one! For more NEStalgia as well as show notes for this episode visit www.NEStalgiacast.com

Our verdict: Skip it

Deadly Towers looked like a treat on paper: a post-Zelda action RPG about a young prince climbing seven towers to ring down seven magic bells and face Rubas, King of Devils. Lenar and Tamtex (an Irem alias) made it, and Broderbund published it here. It was called Evil Bell in Japan, and the North American name was nearly Hell's Bells. The title is good. The game is not.

What works

  • The first look. The angled top-down view and polished backgrounds had us thinking it might be good. A sunset and mountain backdrop is the best thing in it.
  • Some clever items. A cup refills your wallet with 250 coins, and its evil twin drains it. A flame item lights the exit door in the mazes. Variety exists, even if it lacks the charm of Kid Icarus.
  • A music joke. The song restarts at every room change, and rooms change every few seconds. We found the lingering last note funny. Speed-run commenters apparently mute it.

What doesn't

  • Getting lost. There are roughly 300 rooms, and one maze alone has 235 screens. The game seems to expect you to map them on a grid. A speed run showed that about 90 percent of it can be skipped, so most of the design is just fodder to get you lost.
  • Combat. You throw your sword and don't get it back until it leaves the screen or hits something, so you are defenseless in between. You start with a sword that does 1 damage against enemies with around 50 health. Enemies take forever to die, and they fill the screen like a salad of everything the designers made. Only your feet can be hit.
  • Underpowered. Without armor, a wasp can kill you in two hits, so you search at random just to make the game playable. Health pickups are rare.
  • Soft bosses. Standing next to most bosses and stabbing works because they get stunned. Rubas himself is a frail old man in what looks like a black hoodie, after a lot of big bat bosses. We kept mixing the bosses up because none is memorable.
  • Art. Many enemies are single-color blobs, mostly the same default blue. We compared them to a paint bucket fill.
  • The scroll. The intro story zips by too fast to read.

Beyond the game

Broderbund's Alan Weiss said they didn't find it that difficult in testing and wanted something more challenging for the portfolio. We didn't believe him. Players tend to rank this near the bottom of NES lists, though we didn't all agree it's the worst. It also launched a fun running bit: Sean's September 1987 crossover pick for the Winter Games episode was Deadly Towers with Double Dribble.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We said the game is "tons of content, none of it delivers," and that it goes at the top of the jank folder. One argument for playing it anyway: you can't know what good is without knowing evil, so play this and then Zelda. We didn't buy it. Zelda, Metroid, Rygar and Kid Icarus came out the same year.

Written from our conversation in this episode.

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