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NES box art for Indiana Jones and the Last Crusade, the cover of NEStalgia episode 449

449 · Indiana Jones and the Last Crusade

▶ Game info
VerdictSkip it
ReleasedMarch 1991
SeasonSeason 7
PublisherTaito
October 9, 2026 · 36 min · transcript available
About the game

Indiana Jones and the Last Crusade is a 1991 action video game for the NES, developed by Software Creations and published by Taito. The game is based on the 1989 film of the same name.

From Wikipedia: Indiana Jones and the Last Crusade (1991 video game) (CC BY-SA 4.0)

Our verdict: Skip it

The third Indiana Jones movie gets squeezed into a handful of NES set pieces, published by Taito and developed by Software Creations, the studio behind Solstice, Silver Surfer and Pictionary. We like the movie and the music. We never felt like Indy.

What works

  • You pick the order. Six stages, and your choice sets the difficulty of the rest. The Cross of Coronado asks for 15 enemies if you do it first and 30 if you put it off, and some stages can be missed entirely. Nobody had thought this hard about a licensed game all year.
  • A fail state with a story. Lose a stage and you lose your dad's diary, so you run the Road to Berlin motorcycle chase to get it back. You get two tries, and the chase runs longer the later it comes.
  • The whip. Land it with the very tip and it does extra damage. Swinging off the castle chandeliers is the one moment we wanted a whole Prince of Persia style game.
  • The score. It's Indiana Jones at a funk concert, riffing on the John Williams theme.

What doesn't

  • Slap fighting. Most of the game is one-on-one brawling by button mashing, and Indy looks like he has ants in his pants. Enemies pour out of a tank like a clown car until you hit the count.
  • Jumping. Pressing A and B together gets you a jump straight up when you wanted forward, and the reverse.
  • Indy narrates the plot. "I just read this, so now I should do this" kills the loner-adventurer feel. We also wanted a rat level.
  • Copied homework. The cutscenes look like bitmapped, collaged movie stills, which is less impressive after Ninja Gaiden's from-scratch cinemas.

The sliding puzzle

The Venice stage is a six by six sliding puzzle of the Holy Grail, with a fire creeping across the screen as a timer. We called it the game's original sin. Pressing Start accepts it as done, which we only found by accident, and if the fire wins you lose the picture. You need that picture at the end, after walking the temple maze by following the squares that spell out Jehovah, which the game never explains. Then you guess the right grail from a row of cups, and one bad pick can erase a clean run.

Beyond the game

There are two NES games called The Last Crusade. This is the "video game", and Ubisoft's is "the action game", which we haven't covered yet. We also agreed Temple of Doom was way worse than this.

The bottom line

Skip it. Both votes were no, so nobody voted it onto the Essential Games List. The level select is a smart idea and the music is great, but the thing you do most is slap one guy at a time, and the finale can undo everything on a single guess. It plays like a museum tour of scenes better seen in the film.

Written from our conversation in this episode.

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