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NES box art for Flying Warriors, the cover of NEStalgia episode 435

435 · Flying Warriors

▶ Game info
VerdictPlay it
SeasonSeason 7
DeveloperCulture Brain
PublisherCulture Brain
July 3, 2026 · 44 min · transcript available
About the game

Flying Warriors is a 1991 action video game in the Hiryū no Ken series. It was developed and published by Culture Brain for the NES.

From Wikipedia: Flying Warriors (CC BY-SA 4.0)

Our verdict: Play it

We assumed a game called Flying Warriors would be a shmup. Instead it is a huge Culture Brain adventure that was hard even to outline: side-scrolling action, exploration, one-on-one fighting, turn-based boss fights and experience points on one cartridge. It is two Famicom games fused into a single North American release, which explains a lot. Mike and Sean were on this one. We did not reach the end, and we left it off the Essential Games List, but we liked how big it swings.

A game that is several games

  • The tutorial lies by omission. A polished intro with a Superman-style theme, then a clear fighting lesson with red diamonds marking weak spots. Then stage one is a side-scroller where none of that matters, and the one-on-one fighting returns for bosses 45 minutes later.
  • Go left. Run right in stage one and an angel (per the manual) asks for a robe sitting at the far left. The 38-page manual describes items that may not matter for hours, and it told us we would have to backtrack.
  • Journey mode is the bulk of it: platforming, hidden items, falling rocks, tiny platforms and a conga line of enemies, plus a KO gauge you save for bosses. In China the NPCs start talking and we thought of Castlevania II.

Where it works, where it doesn't

  • The fighting mode. Weak points flash on you and your opponent, so you know when to block and when to attack, and mashing does not work. It looked more cinematic than fighters we usually muddle through, though on the easier setting it is just two buttons.
  • Grid-like movement. Sprites move as blocks, the purple flying dragons are hard to hit, and some enemies always connect because the hit boxes do not line up.
  • The cast. Rick Stalker, Mary Lynn, Hayato Go, Greg Cummings and Jimmy Cutler Jr., a psychic soldier from an ancient shadow cult who looks like a regular kid. You swap them in, but they barely play differently, and you only see their superhero forms in boss battles.
  • The writing. "The blood of justice flows through me." One character announces "I'm the famous Latron." The opening prophecy about a red star is never built on.

Worth knowing

The Fist of the Flying Dragon is the finisher once your KO gauge hits 100. Talking orbs give hints for each stage. A manga-style comic ran for 12 issues in GamePro.

The bottom line

Play it, but not as an essential. We both voted no on the Essential Games List. Sean called it uneven and half-baked, a weird attempt at something really big: interesting, not especially enjoyable. Mike's no came early, from the controls and the feeling of being swarmed while powerless, the same complaint as Double Dragon III the week before. Everything is here, from fighting game to cyborg labs, but it is not polished enough to be cohesive. It has cult classic energy for anyone who grew up with it, though nobody on our Discord ever said they were looking forward to it.

Written from our conversation in this episode.

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