NEStalgia

← All episodes

NES box art for Ikari III: The Rescue, the cover of NEStalgia episode 437

437 · Ikari III: The Rescue

▶ Game info
VerdictSkip it
GenreAction
SeasonSeason 7
DeveloperMicronics
PublishersK AmusementSNK
July 17, 2026 · 26 min · transcript available
About the game

Ikari III: The Rescue, simply known as Ikari III (怒III) in Japan, is a 1989 beat 'em up video game developed and published by SNK for arcades. It was ported to the Nintendo Entertainment System, MS-DOS and Commodore 64. It is the third and final installment of the Ikari Warriors series after Ikari Warriors and Victory Road. The NES version was shown at the 1991 CES.

From Wikipedia: Ikari III: The Rescue (CC BY-SA 4.0)

Our verdict: Skip it

The first Ikari Warriors was top-down run and gun with vehicles. The second went to space with RPG touches. The third drops "Warriors" from the title, comes back to Earth and takes away the guns. Mike and Sean were on this one, and we spent a good stretch of it just laughing at what is on screen.

Fists, feet and goofballs

  • Everyone kicks. You and the computer soldiers all lean on the spinning jump kick, so fights turn into jump kicks countering jump kicks, like a mosh pit of people doing hardcore dancing. Spamming it also keeps you from being stun-locked by a crowd. It doesn't always work.
  • A fair fight for the army. The last hope of the free world has no gun, so the enemy soldiers have none either. We wondered whether the aliens from game two took everyone's guns in a peace deal. The one real shooting section is an underwater shmup stage.
  • Guns exist, barely. The first boss fight hands you one, and we asked whether you had just spent the last 20 rounds in the world on a tank. Pickups include a machine gun with 10 rounds, a grenade and, per the manual, a rock. Oil drums wipe out every enemy on screen.
  • The plot, such as it is. It's the end of the 20th century and a recession spawns an organization called Crime Ghost. Its leader Faust has kidnapped the president's daughter Elise and wants the president to resign. We found that a light demand. Paul and Vince go in, and the story may be the most interesting part of the game.
  • The little girl. For the last third a six-year-old follows you around. She can't be hurt, so it is not an escort mission, but soldiers doing jump kicks while a small child trails you is one of the weirdest NES images we've seen.
  • The bosses are the standout, including a cyborg ninja who keeps zapping around.

Worth knowing

  • A long play ends in about 22 minutes, and the game is barely four stages.
  • In the arcade version you are Ralph and Clark, who live on in King of Fighters and Metal Slug. That version adds a skull that chases you, and getting caught sends you back to the start of the level.
  • There is no Ikari 4. SNK moved to fighting games.

The bottom line

Skip it. Sean voted it off the Essential Games List first, calling it a goofball game for goofballs: funny moments, not enough to carry it. Mike agreed, for similar reasons: top-down beat-em-up combat has to feel great, and this stays samey and thin. The reinvention is a better topic for the show than a game, and Mike called it his least favorite of the trilogies so far. Both votes were no, so it is a clear Skip it.

Written from our conversation in this episode.

← Galaxy 5000: Racing in the 51st CenturyIsolated Warrior →