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NES box art for Thundercade, the cover of NEStalgia episode 202

202 · Thundercade

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJuly 1989
SeasonSeason 5
DeveloperMicronics
December 31, 2021 · 32 min · transcript available

Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed their own nuclear power plant, and threaten the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on the dangerous mission.

SHOW NOTES

Thundercade Longplay

Knight Rider

Our verdict: Skip it

Micronics made this for American Sammy in 1989. It is our first shmup in a while, and the twist is that you play a guy on a motorcycle instead of a ship. We found it slow, dull and ugly, though not the worst game we have played.

What works

  • Cover. Because you are on the ground, buildings and barriers protect you, and blowing them up uncovers power-ups. That is a different idea from the other shmups we have covered.
  • Power-ups you can get back. Sidecars shoot sideways or fire big bullets, and you can carry two. Some pickups downgrade you, so be choosy. Lose them in a regular stage and more are close by, which avoids the Gradius problem of restarting with nothing.
  • Airstrikes. Summoning your own bomber feels like a Call of Duty killstreak. We saved them for bosses, stacking three or four at once, and want a thunderstorm or Bahamut Zero in more shmups.

What doesn't

  • The bosses. Scrolling stops, no new power-ups come, and bullets strip your sidecars fast, so you end up in a long one-on-one with the starting peashooter. There is no health bar and no sign of damage, and they are sponges.
  • Flying bosses on a ground game. The first boss is a plane that moves in every direction, as if you were in a flying shmup. Others are helicopters or jets, and one is just the top of a submarine.
  • No sense of speed. The scroll is slow, the bike has none of its own, and going backwards feels wrong. Cobra Triangle made you feel like you were in a boat, and this never feels like a motorcycle.
  • Difficulty. It split us: too many bullets for some, only a slow trudge for others. The helicopters, which blend into the background, were a menace.
  • The look and sound. At least three stages look like a mess. The tunnel is a blank white field, and a still we posted on Twitter looked like a glitched page. The one song sounds like the end of a coming-of-age movie.

Worth knowing

At the end you shoot soldiers in a bunker at a nuclear reactor, then blow it up. We wondered whether the terrorists were really the bad guys, and whether anyone had seen the Chernobyl miniseries.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean said there is a combination of mechanics that makes a motorcycle shmup work, and this is not it. Joe, who rarely likes shmups, said this wasn't just the genre, it was boring. We called it three of the quickest no's we have ever had, and not worth talking about again except as a joke. For a motorcycle game where you shoot, we say look no further than Mach Rider.

Written from our conversation in this episode.

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