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NES box art for Super Dodge Ball, the cover of NEStalgia episode 201

201 · Super Dodge Ball

▶ Game info
VerdictPlay it
GenreSports
ReleasedJuly 1989
SeasonSeason 5
PublisherCSG Imagesoft
December 24, 2021 · 55 min · transcript available

This ain't elementary school and it sure as heck ain't gym class. This is Super Dodge Ball. Control your team of six players to pummel the opposing team into submission using only the ball and your team's unique skills. Each player has his own special attacks and each team has their own unique attributes.

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SHOW NOTES

Super Dodge Ball Longplay

Super Dodge Ball Arcade

Super Dodge Ball Arcade Remake

Kunio Kun

ESPN The Ocho

Super Dodge Ball Advance

Super Sushi Pinball

Our verdict: Play it

Technos Japan made this for CSG Imagesoft in 1989. It is dodgeball with life gauges, a court split down the middle, and teammates on the outside who can pass and throw. Players who run out of life turn into angels and fly away. It is easy to learn and satisfying, but against the computer it gets too easy, and our Essential vote split.

What works

  • Simple controls, real depth. One button throws and one passes, and you can get by pressing A and B. Press the D-pad twice to run and your running throws hit harder.
  • Power throws. The ball goes super fast, splits in three, or blinks like pure energy. They come from timing, not fighting game inputs. A favorite keeps going after it hits somebody, so if the computer stacks everyone up, it knocks them all down.
  • Names and stats. In World Cup mode every player has a name and his own stats. Courts change too, slippery against Iceland and softer against Kenya.

What doesn't

  • Catching is too easy. The window is wide, so you catch almost every ball that isn't a power throw. There is no penalty or reward for it. Steals exist but rarely happen, and matches felt slow.
  • No difficulty ramp. Teams have different stats, but we mostly used the same strategy on everyone. Hard was harder, but sticking to one pattern just made matches take longer.
  • Beanball. The free-for-all has no teams and no court, and it was less fun. Everyone is a guy in a green shirt with a slightly different brown haircut, and a tiny blinking marker is all that tells you who you are. We hid from the crowd and let the computer players hit each other.

Worth knowing

The sprites are the same guys from River City Ransom and Renegade, because this is part of the Kunio-kun series in Japan. We never understood why North America hid that.

An ad for this game teased Super Sushi Pinball, which never came out. CSG Imagesoft allegedly spent nearly a million dollars on it, with the tagline "finally a game that tastes as good as it plays."

The bottom line

Play it. Sean voted it onto the Essential Games List, and Mike and Joe voted no, so it did not make the list. Sean said it didn't feel like an old NES game and he could look past the difficulty. Mike thinks it is best played against another person, because against the computer he was mostly waiting. Joe called it top tier among the NES sports games so far, but he hasn't played two-player, and asked Sean to bring it back up at the Best of 89 once he has.

Written from our conversation in this episode.

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