NEStalgia

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NES box art for Paperboy, the cover of NEStalgia episode 147

147 · Paperboy

▶ Game info
VerdictPlay it
GenreArcade
SeasonSeason 4
DeveloperTengen
PublisherMindscape
November 27, 2020 · 52 min · transcript available

Hop on your bike for a free-wheeling ride up the avenues of not-so-typical suburbia. There are papers to be delivered, robbers to be foiled, and fame and fortune to be won as you brave the mean streets. Avoid motorcycles, tricycles, traffic, tires, gratings, curbs, dogs, skateboarders, breakdancers, bad guys, and other hazards as you deliver to your customers. Earn bonus points by hitting targets along the obstacle course at the end of your route. With superb animation and sound effects, Paperboy brings home all the thrills, spills, challenge, and excitement you loved in the arcades. 

SHOW NOTES

Paperboy Longplay

Paperboy Arcade Tour

Paperboy 64

Mike's favorite version of Paperboy

GDC lecture on Paperboy by Co-Creator

Our verdict: Play it

Tengen made this for Mindscape in 1988, an NES version of the arcade game where you bike down a street, throw papers at houses and dodge everything in your way. The world is ridiculous, and we liked it more than the controls.

What works

  • Two ways to score. A paper on the stoop scores, and one in the mailbox scores more. A paper on the lawn counts for nothing, and breaking a subscriber's window hurts you.
  • The paper keeps your speed. Joe tested it extensively: once a paper is in the air, slowing down or speeding up pulls it back or pushes it forward.
  • A strange neighborhood. The Grim Reaper, a woman with a rolling pin, a breakdancer who shows up in the same spot every time, and "the world's smallest tornado localized entirely to the paper boy."
  • The jokes. The headlines are intentionally funny, like "Paperboy retires in glory" over "Mysterious Vandal never caught." The training course ends with three fans going wild in two sets of bleachers.

What doesn't

  • The street is a trap. You get less than half the screen, and the street is about 20 percent of it. Oncoming cars give no warning, since the car beeps as it hits you.
  • Hitboxes and a rigid bike. There is no swerving, and Sean said the hitboxes don't conform to the sprites. The bike, the isometric view and the hitboxes are annoying alone, and "together it becomes very frustrating."
  • No easy fix. The isometric view is why everybody knows Paperboy, so we couldn't see how to fix it and keep that. Sean's ask was a trimmed hitbox, which "wouldn't take away from the soul of the game."
  • One loop. You see all of it in a single playthrough.

The training course

After the route, a dirt course with three paths to the same exit. It has the same hitbox problems: you can be on a ramp and still run into the wall. It feels like a bonus to the paper throwing.

Worth knowing

  • The arcade version. The joystick is real bike handlebars, with buttons on each side to throw papers.
  • Paperboy 64. Sam Smith's blurb calls it "barely polygonal smiling stick figure horror" and gives it a 3 out of 10.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Sean put it plainly: it was so frustrating on this platform that "I can't in good conscience say that this is essential." There is also already a better version of this exact game. Still, we had fun, and it works in short bursts, like Balloon Fight, which is a much better game and is on the Essential Games List.

Written from our conversation in this episode.

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