NEStalgia

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NES box art for All-Pro Basketball, the cover of NEStalgia episode 237

237 · All-Pro Basketball

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 5
DeveloperAicom
PublisherVic Tokai
September 2, 2022 · 38 min · transcript available

You’re just a basket away from victory. There are only seconds remaining in the game, and you’ve got the ball. But you’re facing a tough zone defense that’s bent on keeping you from scoring.

SHOW NOTES

All-Pro Basketball Longplay

Double Dribble

Jordan V Bird

Hoops

Portopia Serial Murder Case

Our verdict: Skip it

Aicom made this for Vic Tokai in 1989: five-on-five, top-down basketball with fictitious teams. The controls are the most responsive of any basketball game we've played so far, but the court is a mess, and Sean called it not even the best basketball game on the NES.

The court flip

You only see half the court, with the net at the top. Cross the center line and the screen goes black for about a second and a half, the court color and team name change, and your player zooms to the mirror spot. Everyone else vanishes until the fade ends. We called it a loading screen on a console that doesn't have loads. Double Dribble avoided all this with a side view.

What works

  • The controls. Standing block and jump block respond immediately, more than we expected. B jumps and a second press releases the shot, A passes, and doing nothing is traveling. A missed shot felt like our timing, not luck.
  • Dunks. They are the main way to score. Blocking one feels good, though a steal in play feels better. The zoom-in is a tired trick by now.
  • The reporter. She is one of the most realistic humans we've seen on the NES, and the sports news still looked like a Famicom horror game that never came to America.

What doesn't

  • Red on red. The Slicks wear red on a red court, with a red arrow over your head and another over your pass target. We passed to no one and tried to throw from half court.
  • Five players, no basketball. It is a bigger crowd and more chances to get stolen from, with no picks and no box outs.
  • Dead time. You get maybe two to three seconds of real button action before a fade or a dunk cutscene. Steals landed about one time in ten, and the computer did far better. After crossing half court, it sometimes walks back and forth for about 25 seconds.
  • Thin modes. There is a one-player tournament, a two-player match, versus and a watch mode. The tournament runs 24 or 32 rounds (we couldn't remember which) with only eight teams, and every team has the same players.

Worth knowing

The team names are stand-ins for real teams, with varying effort: the Seattle Sonics just drop "Super." We thought the Phoenix Wings and Los Angeles Breakers beat the real names.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean liked the immediate control feel, but the broken pace and red on red kept it from being essential. Joe said that even if everything else were great, the center-court shift would be all the game was to him.

Written from our conversation in this episode.

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