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NES box art for Hoops, the cover of NEStalgia episode 188

188 · HOOPS

▶ Game info
VerdictSkip it
GenreSports
ReleasedJune 1989
SeasonSeason 5
DeveloperAicom
PublisherJaleco
September 24, 2021 · 35 min · transcript available

Gym rats, beware! HOOPS takes you out to the asphalt, where basketball is a half court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks!

SHOW NOTES

Hoops Longplay

NYC Basketball Court 1970s

Double Dribble

NBA Jam

NBA Street

Our verdict: Skip it

Aicom made this for Jaleco in 1989, a half-court street basketball game. All three hosts were here, and we don't follow basketball closely, but every kid has played a playground version. We liked the look and the idea. The gameplay felt too thin, and it missed the Essential Games List.

What works

  • The playground spirit. It is half court, two-on-two at most, and you shoot for first possession like we did as kids. You control the player the whole time, so it translates quickly.
  • The look. The graffiti and rundown city are tasteful touches, and it never gets so decrepit that it makes a statement about urbanization.
  • Eight playground legends. Mr. Doc, Jammer, Legs, Bomber, Wiz and company seem balanced, with Mr. Doc and Barbie as the all-around players. It was nice to see a girl in a sports game.
  • Two-on-two. Passing opens things up, and the players are designed to be complementary. It is the better mode, though Sean found passing almost too easy, since the computer can't seem to intercept it.

What doesn't

  • Keeping the ball. The computer is far better at stealing than we were, and it feels more like keep away than one-on-one basketball.
  • Stealing. It seems to depend on where your arm lands in the animation. Steal, jump and shoot share a button, so you steal the ball, keep pressing A, jump by accident and get called for traveling.
  • The arrow. Free throws use an arrow you have to line up, and it moves diagonally, underneath and in half steps. It felt like luck, and waiting a minute for a perfect line seemed like it needed a time limit.
  • Only two buttons. One-on-one is hard to make work with so few inputs.

Worth knowing

The game calls traveling, charging, pushing and out of bounds. We joked it needed an argument mini game after each call, a house rules mode where points are suddenly worth four.

There is also a watch mode, which we never clicked. We doubted anyone wants to watch made-up playground characters, though an NEStalgia Draft and a Twitch bracket came up.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean enjoyed the amateur aesthetic but found handling and shooting flat and half baked. Joe thought it has value as a two-player game, but it still didn't make his list. We pointed instead to NBA Street, which does the street sport genre much more justice.

Written from our conversation in this episode.

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