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NES box art for Bad News Baseball, the cover of NEStalgia episode 312

312 · Bad News Baseball

▶ Game info
VerdictPlay it
GenreSports
ReleasedJune 1990
SeasonSeason 6
DeveloperTecmo
PublisherTecmo
February 16, 2024 · 37 min · transcript available

Welcome to the world of Bad News Baseball, a place where rabbits serve as umpires, home runs escape the earth's atmosphere, and batters are knocked unconscious when they make an out.

Our verdict: Play it

Bad News Baseball is from Tecmo, based on Japan's Nippon Professional Baseball (a game ends in a tie after 12 innings), and the box promises to "tickle your funny bone." Mike and Joe played it with Sean still out, and we liked the playing more than the packaging. It's an agreeable baseball game wearing a silly hat.

What works

  • Infield fielding. Mike read the GameFAQs rules for who you control: the pitcher by default, the catcher on a foul, the first baseman on the right field line, with the second baseman covering the bag. Once you know the logic you stop making mistakes a real player wouldn't. Joe never read them and found it just as intuitive.
  • Close plays. Tight calls cut to a slide and the umpire's ruling, and the cut-away comes before the result is clear. We weren't sure it wasn't a dice roll, which kept it tense. They happen often enough to feel special.
  • Easy to pick up. Outside all-star mode it's about as accessible as any baseball game we've had in a long time.
  • Girls mode. Hold down and left on controller one and up on controller two, then hit reset, and you get 12 new teams with their own rosters and stats. The manual covers it, with an apology that the zoom-up display shows only boy players.

What doesn't

  • It isn't very silly. The umpires are rabbits and a hard home run launches into the atmosphere, but there are only about a dozen gags and they rarely appear. Baseball Simulator already knew how to goof off. We never learned what the "bad news" is, or why the rabbits.
  • It competes with itself. Tecmo Baseball (episode 158) came a little over a year earlier, and this looks like RBI Baseball, not Tecmo's own game. Neither is clearly the one to own.
  • No season. You beat every other team once, and beaten teams can't be picked again. Pitchers have stamina and need a few games to recover, yet it plays like a string of exhibitions with no standings.
  • All-star mode assembles the best of invented players, which rings hollow.
  • The outfield. We can't see our outfielders until it's nearly too late. An arrow or a zoom would help.
  • Soft AI. Twitch toward a base and the computer throws there, so runners can keep a conga line going. Once the second baseman just held the ball while Joe ran back to first.

The bottom line

Play it. We both voted no on the Essential Games List. Mike's line was that a baseball game gets one strike, and until one changes what baseball is on the NES, they stay off. Joe called it fine, as good as a bunch of others we've played, but not essential. The fielding and close-play cutscenes do improve on past NES baseball, which is why it's worth a game or two, though these games are starting to blur together.

Written from our conversation in this episode.

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