NEStalgia

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NES box art for Hydlide, the cover of NEStalgia episode 189

189 · Hydlide

▶ Game info
VerdictSkip it
GenreRPG
ReleasedJune 1989
SeasonSeason 5
DeveloperT&E Soft
PublisherFCI
October 1, 2021 · 53 min · transcript available

The young knight, Jim, has a tough challenge: He must avenge the death of the King and save Princess Ann by destroying the devil Boralis and his monstrous companions. Jim comes face-to-face with many forms of evil—water dragon, vampire, zombie, sea monster, a moving forest, and fire balls. But the King's sword and shield are what he needs to conquer Boralis.

SHOW NOTES

Hydlide

Hydlide II

Super Hydlide

Virtual Hydlide

Black Onyx

Tower of Dragua

Legend of Zelda episode

Lawn Mower Simulator

Our verdict: Skip it

T&E Soft made this for FCI in 1989, an action RPG that began as a super popular Japanese computer game from 1984. By the time it reached the NES, we wondered if it was too late. It was: we called it a tech demo, a prototype with real ideas and no game around them.

What works

  • The ideas were early. The experience system and the different types of magic all work. If it is the first of its kind, that is an accomplishment, but it hasn't aged well.
  • Health regenerates. Stand on the grass and your life fills back up. We liked the idea of regeneration in an NES game.
  • The ending is a great story. You go to an island and a dragon flies back and forth. Burn a bush, find a tunnel, make the girl whole again, and the screen says congratulations. We joked that it is probably better than playing it.

What doesn't

  • No feedback. Hold A to attack and the word in the corner changes from defense to attack. There is no sword swing, and a dead enemy just vanishes. In a real-time game you cannot react to what you cannot see.
  • It is a lawn mowing simulator. Enemies wander without purpose, and the vampire chases you worse than the Pac-Man ghosts do. Stronger enemies block each area, so you grind. A 45 minute playthrough we watched was about 38 minutes of grinding.
  • The health bar is tiny. You keep stopping to rest, and we pictured a hero having a picnic in the grass.
  • Random death. Run into a tree on the screen below the start and a swarm of bees kills you. A password reload can drop you back at low health, dying every six steps.
  • One song. The loop is short, the same track plays even in the dungeons, and a second track shows up only in the last room, for about 12 seconds.

Worth knowing

Saving gives you a password, but the save is erased when you turn off the console, and the manual warns you. The menu has six options: item, save, load, password, speed and game. Game is how you get out of the menu.

The sequels add a morality meter, then an in-game clock so you must sleep and eat, then a Sega Saturn version. Hydlide 2 never came to the NES, and we were relieved.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It is a curio to study for its poor design decisions, and we can't recommend anyone play it. Hydlide had an idea, and later games worked out how to execute it.

Written from our conversation in this episode.

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