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NES box art for Star Soldier, the cover of NEStalgia episode 157

157 · STAR SOLDIER

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJanuary 1989
SeasonSeason 5
DeveloperHudson Soft
PublisherTaxan
February 12, 2021 · 58 min · transcript available

A strange and evil presence is lurking in space. Crushing everything in its path, destroying spaceships full of innocent people, the brutal Starbrain is threatening the entire Galactic Empire.

SHOW NOTES

Star Soldier Longplay

Star Soldier Manual

Star Force Gameplay

Star Force Episode

Takahashi Meijin Interview

Super Star Soldier

Final Soldier

Soldier Blade

Star Parodia

Star Soldier: Vanishing Earth

Star Solider (2003)

Star Soldier R

Our verdict: Skip it

Hudson Soft made this for Taxan in 1989. It is only loosely based on Star Force, which we covered back in 1987, and it arrived in episode three of a year we hoped might skip the shmups. Sam joined Mike, Sean and Joe. It controls well, and it bored us.

What works

  • Tight controls. They are tight and fluid. We had more fun than with Star Force, which had no bells and whistles. This adds about one bell and one whistle.
  • Fair enemy patterns. Enemies come in from the sides, then zigzag or circle, among the best sets of patterns we've seen for fairness. One type tracks you, then turns into a static obstacle sliding back and forth once shot.
  • The full power-up. Firing in eight directions feels really powerful.

What doesn't

  • Power-ups with no choices. A floating S bar just moves you up to more guns and a bit more speed. Lifeforce had the laser beam and the wave beam. Nothing is left to decide, and a turbo button makes the whole game trivial. It beats Star Force, but we called it two steps backwards from the NES shmups since.
  • Going under the terrain. Slip beneath parts of the terrain and your ship is hidden: you can't shoot or be hit. We never pinned down the trigger. Mike felt it was forced and wished it were mapped to a button like B, since coming back up surrounded makes you likelier to die.
  • Star Brain. It is a shoot-the-middle fight with two attacks, and Super Star Brain looks like a graphics card. There is a time limit you are never shown: miss it and you are slowly warped back to the start of the level. Otherwise, the boss is the breather.

Worth knowing

  • The eyes. Two eyes sit at the end of every level. Kill both at once for 80,000 points, and that is all they do.
  • The music. It doesn't suck and isn't memorable. Sam called that a great analogy for the rest of the game.
  • The series. Mike played most of the line and said it got better with almost every entry. He recommends Final Soldier to anyone into the PC Engine scene. Starship Hector arrives on the NES in 1990, and we immediately started on Starship Travis and Starship Bort.

The bottom line

Skip it. We called it not essential. Sean found it completely serviceable and so boring that "I could have kept playing this game, but I didn't." Mike's case was that nobody remembered Star Force when he brought it up, and in 30 to 40 episodes we will have a tough time name-dropping this one. As we said at the end, it's no Sqoon.

Written from our conversation in this episode.

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