NEStalgia

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NES box art for Magmax, the cover of NEStalgia episode 126

126 · MAGMAX

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedOctober 1988
SeasonSeason 4
DeveloperNihon Bussan
PublisherFCI
July 3, 2020 · 40 min · transcript available

An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases.

SHOW NOTES

MagMax Longplay

Arcade Archives Port

LUFTRAUSERS

Our verdict: Skip it

Nihon Bussan made this shmup for FCI in 1988, and all three hosts played it. You are a ship that turns into a walking robot, built from pieces you pick up. The box art promises a three-headed robotic dragon and a lightsaber. We liked the idea more than the game.

What works

  • Building the robot. You collect a head, legs and a cannon for the stomach. Watching your ship grow into a mech beats getting a new cannon that shoots lightning.
  • Parts are hit points. Fully built, you can take four full shots before you die. Lose the head and the robot carries on as if it is no big deal.
  • Above and below ground. You walk above ground and fly below it, and only the angle of the background lines changes. Above, your shots bunch into a beam aimed at the ground. Below, they spread out like a traditional horizontal shmup, and every body part is a hit box. We still preferred the music down there: relaxing, almost meditative, where up top it is a little too happy.

What doesn't

  • The legs. They are the silliest part. They kick at the air and don't match your speed, while the arcade version shows them planted with a shadow.
  • Over too fast. The full robot comes quickly and is "pretty pedestrian" once you have it, which got called out because he has legs. Most power-ups only add another normal gun. We wanted mix-and-match heads and legs, Mega Man style.
  • Two buttons, one job. A and B both shoot with no difference.
  • One boss, on repeat. Computer Babylon, the dragon we compared to Mecha King Ghidorah, is the only boss. Dodge his bullets for about 20 seconds and the screen scrolls on without a fight. You can't really win, it is an endless loop, and the only goal is a high score.

Worth knowing

  • The story. Per the manual, aliens put humans under the control of Computer Babylon, and it began killing them.
  • The name. Asked what MagMax stands for, we landed on fixing the potholes, since there are lots of them.
  • The maker. Konami made all three of our Essential shmups: Life Force, Gradius and Stinger. This is our first game from Nihon Bussan, and there are no sequels.

The bottom line

Skip it. We called it not essential. Joe liked building the robot but said the game got a little too quick, and that putting it on the Essential Games List would devalue the games already there. Sean called it a 25-cent game. The box art, on the other hand, is worth hanging on the wall.

Written from our conversation in this episode.

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